I started a run (now almost at blue science) with no biters. FWIW, I don't have SA so manual spoilage. At first, I got a very very dry map and figured in a matter of minutes that it wouldn't work with the tons of wood necessary and restarted with a forested starting point seed. I should have read the full mod description. But anyway...
I'd love it if someone could play through and give suggestions for balance
Would it be possible to include a custom map generation preset ensuring a suitable starting point near forests, and also warn if that preset is not selected? (For reference, Pyanodons does exactly that.)
Another thing I found is that vanilla intermediates, such as circuits, are completely useless since they just convert to and from their constituent letters one to one. Is it intended that they are even still selectable and visible as recipes?