Are you able to test adding this to the end of control.lua for server and client? I still couldn't reproduce when i actually joined my own multiplayer game. You can extract the mod into its own folder inside mods\ like mods\vehiclesnap_1.18.6\
script.on_player_joined_game(function()
script.on_event(defines.events.on_tick, onTick)
script.on_event(defines.events.on_player_changed_position, onPlayerChangedPosition)
end)
Edit: Nevermind i can reproduce it when hoster is not driving while another connects.