Mods introducing new content into the game.
Version: 2.0.1 Date: 7.12.2024 Updates: - German translation.
Version: 2.0.0 Date: 12.10.2024 Updates: - Factorio 2.0 release. - Using on_nth_tick event instead of on_tick. - Compatibility for Space Age remote view surface changes.
Version: 1.18.7 Date: 23.9.2024 Fixes: - Previous version broke multiplayer when host was not in a vehicle and anyone joined. Leading to deeper study on event syncronization and code simplification. As a result the event is kept on permanently for negligible cpu cost. Please report further issues if any.
Version: 1.18.6 Date: 22.9.2024 Fixes: - Better support for playing with multiple surfaces. Several code changes to checking driving state as it had to be delayed to on_idle. Tested in singleplayer with Lunar Landings mod.
Version: 1.18.5 Date: 2.3.2023 Compatibility: - Using Space Exploration universe explorer while driving a vehicle. The change is not SE-specific but if player goes into a non-character based controller mode while driving, the driving state is not disabled upon detecting a loss of vehicle. However no snapping happens if there is no vehicle. Dependencies: - Added Cardinal mod incompatible; it is a mod that does what VehicleSnap does in different way, there is no reason to load both and bad things could happen if you do.
Version: 1.18.4 Date: 25. 11. 2020 Update: - Factorio 1.1 update.
Version: 1.18.3 Date: 24. 5. 2020 Changes: - Input consuming set to "none". Added: - New translations: ca, fr, uk and fi.
Version: 1.18.2 Date: 30. 4. 2020 Bugfixes: - Fixed startup error after 0.18.22, thanks Soggs.
Version: 1.18.1 Date: 28. 3. 2020 Added: - Polish translation by VrozaX.
Version: 1.18.0 Date: 21. 1. 2020 Changes: - Factorio 0.18 update.
Version: 1.17.3 Date: 30. 4. 2019 Changed: - Quickbar tooltip includes key shortcut.
Version: 1.17.2 Date: 30. 4. 2019 Added: - Toggleable icon to quickbar.
Version: 1.17.1 Date: 15. 3. 2019 Bugfixes: - Added vehicle null check for potential crash fix. Changes: - Moved changelog to this mod-portal compatible textfile.
Version: 1.17.0 Date: 26. 2. 2019 Update: - Factorio 0.17 update.
Version: 1.16.4 Date: 2. 12. 2018 Bugfixes: - Crash fix when player is killed via script and inside vehicle.
Version: 1.16.3 Date: 30. 11. 2018 Bugfixes: - Crash fix when other mod or script teleports player. - Better check that player snap setting is being used.
Version: 1.16.2 Date: 18. 11. 2018 Bugfixes: - Multiplayer desync fixed? I cannot throughly test but it worked on dedicated server.
Version: 1.16.1 Date: 17. 11. 2018 Major update: - Per player snapping configuration in mod options at realtime. - Visual notification when keybind is used to toggle it. - Performance optimizations and heavy changes in code... - Mod will completely detach onIdle when it can, leaving it to 0% cpu when nobody is in a vehicle. - Now supports backwards driving too. - New demo video at mod-portal.
Version: 1.16.0 Date: 14. 12. 2017 Update: - Updated info.json for 0.16.
Version: 1.15.1 Date: 2. 5. 2017 Update: - Some code optimizations and added new keybinding to turn snapping on/off, thanks to Nexela.
Version: 1.15.0 Date: 27. 4. 2017 Update: - Updated for Factorio 0.15
Version: 1.14.21 Date: 16. 12. 2016 Bugfixes: - Fixed multiplayer compatibility even more with global table.
Version: 1.14.1 Date: 23. 11. 2016 Changes: - Idle performance greatly improved. - Better multiplayer support with player-specific variables.
Version: 1.14.0 Date: 7. 9. 2016 Update: - Factorio 0.14 update. - Changed version numbering.
Version: 1.1.0 Date: 10. 7. 2016 Update: - Updated for Factorio 0.13
Version: 1.0.3 Date: 28. 5. 2016 Bugfixes: - Fixed crash with trains.
Version: 1.0.2 Date: 24. 5. 2016 Bugfixes: - Hopefully fixed the bug of car sometimes getting stuck when collides. - Now will only snap at higher speeds forward.
Version: 1.0.1 Date: 19. 5. 2016 Changes: - Multiplayer support.
Version: 1.0.0 Date: 19. 5. 2016 Update: - The first release.