Vehicle Grid

by Optera

Adds a configurable equipment grid to any base or modded vehicle without grid.

Content
5 years ago
0.15 - 1.1
16.8K
Armor

a 2.0 Update!

3 months ago

I've updated this mod to be 2.0 compatible:
https://mods.factorio.com/mod/VehicleGrid2
However, if the original author (Optera) wants me to take it down, I will do so, as all I've done is make minor changes to make it compatible with Factorio 2.0.

2 days ago

A better version already existed:

See https://mods.factorio.com/mod/kry-vehicle-grids
https://mods.factorio.com/mod/kry-custom-grids
You say that, but I looked at it and didn't like it. Sure it added grids, but it looked like it was adding all sorts of other stuff and restrictions as well.

2 days ago
(updated 2 days ago)

The only difference, aside from the new Speed Booster equipment taking the place of exoskeleton legs in wheeled vehicles, is having more fine-grained control over the grid sizes for each type of vehicle, and preventing incompatible equipment from appearing in certain vehicle types.

Apart from the speed booster equipment replacement, these are both user-facing improvements over the original mod; there are no unnecessary restrictions added.

I'd compare the original mod's approach to that of a blunt hammer, simply slapping on an equipment grid to all vehicles equally without any regard for the end result, while my version's approach was far more refined. If you had actually tried it out, perhaps you would have realized this.

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