Armoured Biters VextexFux Fork deprecated


Vextexfux Fork of ArmouredBiters https://mods.factorio.com/mod/ArmouredBiters

Content
6 months ago
2.0
132
Enemies

Changelog

Version: 1.2.1
Date: 2024-11-13
  General:
      - Removed old high-res / low-res sprites now that Factorio does the scaling automatically (only high res now)
      - Fixed various superfluous prototype properties that were removed or changed in Factorio 2.0
      - Re-enabled moisture check (thanks to MFerrari!)
      - Lowered corpse lifetime to ~5 minutes (suggested by Seldion)
  Balancing:
      - Changed how much pollution the Snappers require to attack (suggested by Buffalo_Soldier). They now require 150% more pollution to join an attack compared to a normal biter
  Bugs:
      - Fixed incompatability with Creative Mod due to entity icon size, 32px vs 64px
Version: 1.2.0
Date: 2024-10-24
  General:
    - Updated mod to support Factorio 2.0
    - Changed nest spawning to be enabled by default (suggested by zinful)
    - Added new tweaked sprite for the Snapper nests (thanks to Tserup)
    - Disabled moisture check for Snapper nests due to changes to the noise functions in 2.0
Version: 1.1.9
Date: 2023-07-09
  General:
    - Reworked "Disable moisture check" into "Enable moisture check" and adjusted description to be less confusing (suggested by retep998)
  Bugs:
    - Fixed "Disable moisture check" accidentally replacing all biter nests with snapper nests (spotted and fixed by retep998)
Version: 1.1.8
Date: 2023-05-04
  General:
    - Added French translation (thanks to Atomot)
Version: 1.1.7
Date: 2023-05-02
  General:
    - Added colour settings to each snapper so you can set the to whatever colour you want! (suggested by zpro95)
  Bugs:
    - Fixed Leviathan resistance showing "default value 75%" in tooltip when its supposed to be 100% (spotted by zpro95)
Version: 1.1.6
Date: 2022-07-18
  Bugs:
    - Fixed missing ground integration sprite (credit goes to PrestonLeeCole)
Version: 1.1.5
Date: 2022-02-27
  General:
    - Renamed "Armoured biter spawner" to "Snapper Nest" (suggested by conn11)
  Bugs:
    - Fixed higher percentage HP settings not applying correctly (spotted by fgfg1360)
Version: 1.1.4
Date: 2021-03-14
  Bugs:
    - Fixed a problem with mutiplayer mod settings sync
Version: 1.1.3
Date: 2021-03-06
  Bugs:
    - Fixed crash on load depending on new mod options regarding the new nest
Version: 1.1.2
Date: 2021-03-06
  General:
    - Huge credit to MFerrari for this update!
    - Added new leviathan armoured biter (you can disable it in settings by setting spawn probability to 0%)
    - Added small area damage to behemoth and leviathan units
    - Added separate spawner (requires you to enable the mod option)
    - Added feature for autoplacing the new nest, requiring minimal moisture on the surface (you can disable this in settings)
  Bugs:
    - Fixed missing damaged_trigger_effect,walking_sound, running_sound_animation_positions values for all units
Version: 1.1.1
Date: 2021-01-31
  General:
    - Added separate death animation function to help with compatability with other mods (credit goes to MrPlate)
Version: 1.1.0
Date: 2020-11-30
  General:
    - Updated mod to Factorio 1.1
    - Added 500%, 700%, 1000% settings for biter health and resistances
Version: 1.0.1
Date: 2020-09-09
  General:
    - Added 400% option to spawn-probability settings
    - Tweaked selection boxes a bit
  Balancing:
    - Further tweaked snapper resistances
      The base resistances are now more inline with regular biters but with increased % reduction
  Bugs:
    - Fixed error in spawn-probability settings which didn't work as intended (problem spotted by garrotte)
Version: 1.0.0
Date: 2020-08-16
  General:
    - Updated mod to Factorio 1.0
  Balancing:
    - Snapper health:
      Medium: 400 -> 200
      Behemoth: 5000 -> 6000
    - Heavily reduced medium snapper resistances, especially physical
    - Tweaked big and behemoth snapper resistances
  Bugs:
    - Fixed a bug that drastically reduced small snapper spawning once pollution reached medium biter levels
Version: 0.18.3
Date: 2020-05-30
  General:
    - Slightly reduced sprite size to better fit the new collision size as well as increase relative sprite resolution
  Bugs:
    - Changed the biter collision size to fix AI issues with one-tile openings in defences (Spotted by Dragonling)
Version: 0.18.2
Date: 2020-04-06
  General:
    - Added Polish translation (thanks to VrozaX)
Version: 0.18.1
Date: 2020-02-10
  General:
    - Minor updates to the mod settings descriptions
    - Added a 25% option to the spawn rate setting
  Bugs:
    - Typo in changelog.txt which made it impossible to see the changelog in-game (Spotted by Linver)
    - The initial "0.18 Armoured Biters" release was incorrectly set to compatible with 0.18.0 when it should've been 0.18.4
Version: 0.18.0
Date: 2020-02-09
  General:
    - Compatability with Factorio version 0.18
    - Changed Big and Behemoth Snappers to use the biter_big sounds instead of regular
Version: 0.17.3
Date: 2020-01-11
  Features:
    - Added options to configure snappers health, resistances and spawn rate (All thanks to Linver)
  Bugs:
    - Snappers consumed too much pollution to spawn, this is now fixed (Spotted by JD-Plays)
Version: 0.17.2
Date: 2019-12-18
  General:
    - Changed the in-game name from "Armoured biters" to "Snappers"
  Balancing:
    - Increased the speed of the snappers in order to better keep up with the regular biters
      Small: 0.12 -> 0.14
      Medium: 0.1 -> 0.16
      Big: 0.08 -> 0.18
      Behemoth: 0.08 -> 0.20
    - Added fire and laser resistance
      Small: fire - 2+10%, laser - 2+10%
      Medium: fire - 4+20%, laser - 6+15%
      Big: fire - 6+30%, laser - 10+20%
      Behemoth: fire - 8+40%, laser - 16+25%
Version: 0.17.1
Date: 2019-12-16
  Bugs:
    - Fixed naming error which caused the mod to fail to load
Version: 0.17.0
Date: 2019-12-07
  General:
    - Initial release