Vextexfux Fork of ArmouredBiters https://mods.factorio.com/mod/ArmouredBiters
Mods introducing new content into the game.
Version: 1.2.1
Date: 2024-11-13
General:
- Removed old high-res / low-res sprites now that Factorio does the scaling automatically (only high res now)
- Fixed various superfluous prototype properties that were removed or changed in Factorio 2.0
- Re-enabled moisture check (thanks to MFerrari!)
- Lowered corpse lifetime to ~5 minutes (suggested by Seldion)
Balancing:
- Changed how much pollution the Snappers require to attack (suggested by Buffalo_Soldier). They now require 150% more pollution to join an attack compared to a normal biter
Bugs:
- Fixed incompatability with Creative Mod due to entity icon size, 32px vs 64px
Version: 1.2.0
Date: 2024-10-24
General:
- Updated mod to support Factorio 2.0
- Changed nest spawning to be enabled by default (suggested by zinful)
- Added new tweaked sprite for the Snapper nests (thanks to Tserup)
- Disabled moisture check for Snapper nests due to changes to the noise functions in 2.0
Version: 1.1.9
Date: 2023-07-09
General:
- Reworked "Disable moisture check" into "Enable moisture check" and adjusted description to be less confusing (suggested by retep998)
Bugs:
- Fixed "Disable moisture check" accidentally replacing all biter nests with snapper nests (spotted and fixed by retep998)
Version: 1.1.8
Date: 2023-05-04
General:
- Added French translation (thanks to Atomot)
Version: 1.1.7
Date: 2023-05-02
General:
- Added colour settings to each snapper so you can set the to whatever colour you want! (suggested by zpro95)
Bugs:
- Fixed Leviathan resistance showing "default value 75%" in tooltip when its supposed to be 100% (spotted by zpro95)
Version: 1.1.6
Date: 2022-07-18
Bugs:
- Fixed missing ground integration sprite (credit goes to PrestonLeeCole)
Version: 1.1.5
Date: 2022-02-27
General:
- Renamed "Armoured biter spawner" to "Snapper Nest" (suggested by conn11)
Bugs:
- Fixed higher percentage HP settings not applying correctly (spotted by fgfg1360)
Version: 1.1.4
Date: 2021-03-14
Bugs:
- Fixed a problem with mutiplayer mod settings sync
Version: 1.1.3
Date: 2021-03-06
Bugs:
- Fixed crash on load depending on new mod options regarding the new nest
Version: 1.1.2
Date: 2021-03-06
General:
- Huge credit to MFerrari for this update!
- Added new leviathan armoured biter (you can disable it in settings by setting spawn probability to 0%)
- Added small area damage to behemoth and leviathan units
- Added separate spawner (requires you to enable the mod option)
- Added feature for autoplacing the new nest, requiring minimal moisture on the surface (you can disable this in settings)
Bugs:
- Fixed missing damaged_trigger_effect,walking_sound, running_sound_animation_positions values for all units
Version: 1.1.1
Date: 2021-01-31
General:
- Added separate death animation function to help with compatability with other mods (credit goes to MrPlate)
Version: 1.1.0
Date: 2020-11-30
General:
- Updated mod to Factorio 1.1
- Added 500%, 700%, 1000% settings for biter health and resistances
Version: 1.0.1
Date: 2020-09-09
General:
- Added 400% option to spawn-probability settings
- Tweaked selection boxes a bit
Balancing:
- Further tweaked snapper resistances
The base resistances are now more inline with regular biters but with increased % reduction
Bugs:
- Fixed error in spawn-probability settings which didn't work as intended (problem spotted by garrotte)
Version: 1.0.0
Date: 2020-08-16
General:
- Updated mod to Factorio 1.0
Balancing:
- Snapper health:
Medium: 400 -> 200
Behemoth: 5000 -> 6000
- Heavily reduced medium snapper resistances, especially physical
- Tweaked big and behemoth snapper resistances
Bugs:
- Fixed a bug that drastically reduced small snapper spawning once pollution reached medium biter levels
Version: 0.18.3
Date: 2020-05-30
General:
- Slightly reduced sprite size to better fit the new collision size as well as increase relative sprite resolution
Bugs:
- Changed the biter collision size to fix AI issues with one-tile openings in defences (Spotted by Dragonling)
Version: 0.18.2
Date: 2020-04-06
General:
- Added Polish translation (thanks to VrozaX)
Version: 0.18.1
Date: 2020-02-10
General:
- Minor updates to the mod settings descriptions
- Added a 25% option to the spawn rate setting
Bugs:
- Typo in changelog.txt which made it impossible to see the changelog in-game (Spotted by Linver)
- The initial "0.18 Armoured Biters" release was incorrectly set to compatible with 0.18.0 when it should've been 0.18.4
Version: 0.18.0
Date: 2020-02-09
General:
- Compatability with Factorio version 0.18
- Changed Big and Behemoth Snappers to use the biter_big sounds instead of regular
Version: 0.17.3
Date: 2020-01-11
Features:
- Added options to configure snappers health, resistances and spawn rate (All thanks to Linver)
Bugs:
- Snappers consumed too much pollution to spawn, this is now fixed (Spotted by JD-Plays)
Version: 0.17.2
Date: 2019-12-18
General:
- Changed the in-game name from "Armoured biters" to "Snappers"
Balancing:
- Increased the speed of the snappers in order to better keep up with the regular biters
Small: 0.12 -> 0.14
Medium: 0.1 -> 0.16
Big: 0.08 -> 0.18
Behemoth: 0.08 -> 0.20
- Added fire and laser resistance
Small: fire - 2+10%, laser - 2+10%
Medium: fire - 4+20%, laser - 6+15%
Big: fire - 6+30%, laser - 10+20%
Behemoth: fire - 8+40%, laser - 16+25%
Version: 0.17.1
Date: 2019-12-16
Bugs:
- Fixed naming error which caused the mod to fail to load
Version: 0.17.0
Date: 2019-12-07
General:
- Initial release