Vextexfux Fork of ArmouredBiters https://mods.factorio.com/mod/ArmouredBiters
Mods introducing new content into the game.
Version: 1.2.1 Date: 2024-11-13 General: - Removed old high-res / low-res sprites now that Factorio does the scaling automatically (only high res now) - Fixed various superfluous prototype properties that were removed or changed in Factorio 2.0 - Re-enabled moisture check (thanks to MFerrari!) - Lowered corpse lifetime to ~5 minutes (suggested by Seldion) Balancing: - Changed how much pollution the Snappers require to attack (suggested by Buffalo_Soldier). They now require 150% more pollution to join an attack compared to a normal biter Bugs: - Fixed incompatability with Creative Mod due to entity icon size, 32px vs 64px
Version: 1.2.0 Date: 2024-10-24 General: - Updated mod to support Factorio 2.0 - Changed nest spawning to be enabled by default (suggested by zinful) - Added new tweaked sprite for the Snapper nests (thanks to Tserup) - Disabled moisture check for Snapper nests due to changes to the noise functions in 2.0
Version: 1.1.9 Date: 2023-07-09 General: - Reworked "Disable moisture check" into "Enable moisture check" and adjusted description to be less confusing (suggested by retep998) Bugs: - Fixed "Disable moisture check" accidentally replacing all biter nests with snapper nests (spotted and fixed by retep998)
Version: 1.1.8 Date: 2023-05-04 General: - Added French translation (thanks to Atomot)
Version: 1.1.7 Date: 2023-05-02 General: - Added colour settings to each snapper so you can set the to whatever colour you want! (suggested by zpro95) Bugs: - Fixed Leviathan resistance showing "default value 75%" in tooltip when its supposed to be 100% (spotted by zpro95)
Version: 1.1.6 Date: 2022-07-18 Bugs: - Fixed missing ground integration sprite (credit goes to PrestonLeeCole)
Version: 1.1.5 Date: 2022-02-27 General: - Renamed "Armoured biter spawner" to "Snapper Nest" (suggested by conn11) Bugs: - Fixed higher percentage HP settings not applying correctly (spotted by fgfg1360)
Version: 1.1.4 Date: 2021-03-14 Bugs: - Fixed a problem with mutiplayer mod settings sync
Version: 1.1.3 Date: 2021-03-06 Bugs: - Fixed crash on load depending on new mod options regarding the new nest
Version: 1.1.2 Date: 2021-03-06 General: - Huge credit to MFerrari for this update! - Added new leviathan armoured biter (you can disable it in settings by setting spawn probability to 0%) - Added small area damage to behemoth and leviathan units - Added separate spawner (requires you to enable the mod option) - Added feature for autoplacing the new nest, requiring minimal moisture on the surface (you can disable this in settings) Bugs: - Fixed missing damaged_trigger_effect,walking_sound, running_sound_animation_positions values for all units
Version: 1.1.1 Date: 2021-01-31 General: - Added separate death animation function to help with compatability with other mods (credit goes to MrPlate)
Version: 1.1.0 Date: 2020-11-30 General: - Updated mod to Factorio 1.1 - Added 500%, 700%, 1000% settings for biter health and resistances
Version: 1.0.1 Date: 2020-09-09 General: - Added 400% option to spawn-probability settings - Tweaked selection boxes a bit Balancing: - Further tweaked snapper resistances The base resistances are now more inline with regular biters but with increased % reduction Bugs: - Fixed error in spawn-probability settings which didn't work as intended (problem spotted by garrotte)
Version: 1.0.0 Date: 2020-08-16 General: - Updated mod to Factorio 1.0 Balancing: - Snapper health: Medium: 400 -> 200 Behemoth: 5000 -> 6000 - Heavily reduced medium snapper resistances, especially physical - Tweaked big and behemoth snapper resistances Bugs: - Fixed a bug that drastically reduced small snapper spawning once pollution reached medium biter levels
Version: 0.18.3 Date: 2020-05-30 General: - Slightly reduced sprite size to better fit the new collision size as well as increase relative sprite resolution Bugs: - Changed the biter collision size to fix AI issues with one-tile openings in defences (Spotted by Dragonling)
Version: 0.18.2 Date: 2020-04-06 General: - Added Polish translation (thanks to VrozaX)
Version: 0.18.1 Date: 2020-02-10 General: - Minor updates to the mod settings descriptions - Added a 25% option to the spawn rate setting Bugs: - Typo in changelog.txt which made it impossible to see the changelog in-game (Spotted by Linver) - The initial "0.18 Armoured Biters" release was incorrectly set to compatible with 0.18.0 when it should've been 0.18.4
Version: 0.18.0 Date: 2020-02-09 General: - Compatability with Factorio version 0.18 - Changed Big and Behemoth Snappers to use the biter_big sounds instead of regular
Version: 0.17.3 Date: 2020-01-11 Features: - Added options to configure snappers health, resistances and spawn rate (All thanks to Linver) Bugs: - Snappers consumed too much pollution to spawn, this is now fixed (Spotted by JD-Plays)
Version: 0.17.2 Date: 2019-12-18 General: - Changed the in-game name from "Armoured biters" to "Snappers" Balancing: - Increased the speed of the snappers in order to better keep up with the regular biters Small: 0.12 -> 0.14 Medium: 0.1 -> 0.16 Big: 0.08 -> 0.18 Behemoth: 0.08 -> 0.20 - Added fire and laser resistance Small: fire - 2+10%, laser - 2+10% Medium: fire - 4+20%, laser - 6+15% Big: fire - 6+30%, laser - 10+20% Behemoth: fire - 8+40%, laser - 16+25%
Version: 0.17.1 Date: 2019-12-16 Bugs: - Fixed naming error which caused the mod to fail to load
Version: 0.17.0 Date: 2019-12-07 General: - Initial release