Updated Construction Drones

by Tubbles

Adds ground based construction robots. A repackage of roy192's fork of the original mod by Klonan. WARNING: Please note that 2.0 support is experimental, use at your own risk!

Content
9 months ago
1.1 - 2.0
48.3K
Logistic network

g Drones are buggy in map view and spawn at mouse

5 months ago

https://mods.factorio.com/mod/Updated_Construction_Drones/discussion/6723d07219419157e3916fc1

To add to that discussion above, I have been using this mod for my pY playthrough, and am encountering very consistent bugs.

1.) When you are in map view, and deconstruct something, the bots will spawn ON SITE in the map view, from the mouse cursor, and immediately deconstruct that thing, but then try to drive all the way back to the player avatar from there.

2.) To double down on this annoyance, bots do NOT construct ANYTHING at all from map view, even if your player avatar is within range. So if you're in map view and place a bunch of stuff right next to yourself, the bots will not start constructing any of it until you close map view.

Both of these bugs put together are quite frustrating, as if you were to say ctrl+x and ctrl+v a build via map view, just moving a build a few tiles over or something. The bots will deconstruct everything, but they won't build anything, so you just broke your base and can't fix it until you run all the way across the map (and the bots need to catch up with you since they spawned wherever you were looking in map view), and then you can finally build the things while you're there.

Obviously the desired behavior would be that 1) bots don't ever spawn from anywhere that isn't the player and 2) bots DO work even when you have map view open on anything that is within the correct PLAYER radius.

17 days ago

Mine complaints closer to this tread (cause i still doesn't have space age) so:

It's a 2.0 version behavior since there's always two players now even if you play solo: engineer (in the flesh and armor) and sandbox ghost (aka map-viewer)

And bugs with map view inheridited from sandbox gameplay back in the distant 1.0 version - same issues BUT no map-view shenanigans

17 days ago
(updated 17 days ago)

[doubled message don't read]

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