Unlimited Resources [Global Compat]


Makes all vanilla and modded resources infinite and allows every resource to be configured as an oil-like resource, replenishing ore, or remain unmodified! Only uses the on_resource_depleted event when replenishing ore-like resources to prevent any performance issues, oil-like resources are set to infinite at startup and never need to be updated again!

Tweaks
a month ago
2.0
4.50K
Environment Mining Fluids

b [Bug (Patched as of 2.1.3)] 2.1.2 Broke Infinite Ores

a month ago

Hi!
In control.lua it still has if InfiniteOreResources[name] and if IgnoredResourceIDs[name], and thus, does not work.
It is also missing require("scripts.table") for the containsID() to work .

Thanks! By far the best infinite resource mod out there. Configuration is key! (Can I configure the 100k resource? It's a little overwhelming in the stats, but that's a non--issue really). Thanks again!

a month ago

Hello silverd_, thanks for pointing this out, I'd completely forgotten to update the control.lua with the changes made to comparing IDs. I've fixed the issue as of v2.1.3, and added the setting you suggested in v2.1.4.

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