Originally developed by ownlyme, updated it to 1.1 by GeneralEcchi with new splatter and splash effect from the Source Engine. Special thanks to Honktown and other members in the Factorio discord server for helping with the programming.
Small changes concerning balance, gameplay, or graphics.
1.1.49 - Updated for 1.1.49, contain only simple fix for outdated tech/research 1.1.0 - Updated for 1.1 - Reworked texture scale - New splatter decal and splash effect from Source - Increased alien gibs and bloodspray - Added splatter noises upon dying for all alien unit/building - Added more debris for rock destruction and explosions - Replaced weapons sounds - Grenade now have bigger explosion sprites - Added smoke puff effect for bullet impact --------------------------------------------------------------------------- 0.18.7 - Added event filter to on_entity_damaged - On_entity_damaged blood amount is now dynamic - Added setting to disable on_entity_damaged bleeding (vanilla game also has some damage-bleeding) 0.18.6 - Added settings to enable/disable the custom blood splashes and decals when a unit dies, since the new 0.18 particle emitters look pretty convincing. - Added full support for my mod "0.16 graphics" - Fixed rainbow particles (kinda) 0.17.5 - Reworked purple, green and puke presets to look more like in the 0.16 screenshots 0.17.4 - Accidentally changed the color of the blood puddle in 0.17.3 - Blood puddle is now enabled by default - Darkened (-7%) splatter, explosions & puddles to look more like in 0.16 (somehow they changed the color mapping in 0.17...) - Additionally darkened (-9%) and desaturated (-3%) the rainbow splatter and explosions to fit better into the game 0.17.3 - Added an option to hide the blood puddle - Darkened and reduced transparency of the decals on the corpses 0.17.2 - Added support for Wave Defense Unlimited - Improved Render Layer of the corpses 0.17.1 - Updated for 0.17 0.0.12 - Merged red-blood and custom colors versions - Added rainbow blood - Added more settings and presets - Added compatibility with "Z Adventure" 0.0.11 - identical to 0.0.9 except that it only works with red blood 0.0.9 - custom blood colors 0.0.7 - added higher resolution blood particles - polishing 0.0.6 - added bleeding on bullet/laser damage - added bloody worm corpses - added a new blood effect 0.0.5 - vanilla blood particles recolored - bloody corpses - more settings in the data.lua 0.0.4 - blood stays on the floor 0.0.3 - Added low-res versions