Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies. This mod will not be updated to Factorio 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.0
Date: 2024-05-10
Changes:
- The mod now uses built-in tooltips wherever possible. (#11)
- Removed research completion notifications as they are now built in to vanilla.
Bugfixes:
- Fixed a crash when a force is removed during migrations. (#16)
Version: 1.0.12
Date: 2023-04-29
Changes:
- Made the double-click detection window 20 ticks (up from 12) to match the base game
Bugfixes:
- Fixed being unable to queue level-0 technologies (#8)
- Fixed a crash when alt+clicking certain technology effects to open in Recipe Book (#10)
Version: 1.0.11
Date: 2023-03-26
Bugfixes:
- Fixed that fractional research unit counts would be displayed with too much precision (#6)
- Fixed that lower levels of a multi-level tech would not be moved when queuing to the front
Version: 1.0.10
Date: 2023-03-20
Bugfixes:
- Fixed that tooltips would not update the cost of technologies (#4)
Version: 1.0.9
Date: 2023-03-10
Bugfixes:
- Fixed that technologies could be insta-researched when in the Space Exploration navsat view
Version: 1.0.8
Date: 2023-03-09
Bugfixes:
- Fixed that hidden technologies would be visible when researched (#1)
Version: 1.0.7
Date: 2023-01-30
Bugfixes:
- Fixed that technology slot tooltips would only show the base unit count for multilevel techs
- Fixed that the GUI would not refresh if the player's force is changed
Version: 1.0.6
Date: 2023-01-14
Bugfixes:
- Fixed that queueing to the front would remove the active research from the queue
Version: 1.0.5
Date: 2023-01-10
Bugfixes:
- Fixed that a technology's descendants would be removed when research was completed
- Fixed that multi-level technology tooltips did not update when the level changed
Version: 1.0.4
Date: 2022-12-30
Changes:
- Renamed "requisite" to "descendant" - requisite was not a valid word for the context
Bugfixes:
- Fixed a memory leak and infinite loop when migrating with an infinite technology in the queue
- Fixed several bugs related to hidden and disabled technologies being changed at runtime
- Fixed that disabled technologies would always be shown in the tech info panel
- Fixed that you were able to queue disabled technologies
Version: 1.0.3
Date: 2022-12-21
Bugfixes:
- Fixed a crash when queuing to front a technology with no prerequisites
- Fixed that clicking the "open in graph" button without a technology selected would do nothing
Version: 1.0.2
Date: 2022-12-20
Bugfixes:
- Fixed a crash when a player is invalidated during on_init
- Fixed a crash when a technology is removed from the game
- Fixed that technologies with `visible_when_disabled` set would not be shown correctly
- Fixed that the techs list would include hidden technologies
Version: 1.0.1
Date: 2022-12-20
Compatibility:
- Added incompatibility with Improved Research Queue - the two mods break one another
Bugfixes:
- Fixed that the active research would not be added to the queue when adding to an existing game
- Removed technology slot clicked debug logging
Version: 1.0.0
Date: 2022-12-20
Features:
- Initial release