Ultimate Belts

by Tyarns

This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts.

Content
1 year, 11 months ago
0.15 - 1.1
48.2K
Logistics

g Belt speed cap in 1.1

3 years ago

It seems as if someone did some testing and found out that the max belt speed in 1.1 is 360/s, not the 270/s that 0.17 is limited to. https://imgur.com/SjFcZai for proof. Given the tiers in this mod, that would mean two extra tiers, one at 315/s and the last tier being 360/s.

3 years ago

those counters are unreliable.

3 years ago
(updated 3 years ago)

They are unreliable. Y'know why? Because the maximum is actually higher than that. https://imgur.com/a/b67NaHi for proof.
I did some testing as well, to confirm 360/s, but actually confirmed 480/s.

3 years ago

that figure is also wrong.

the only accurate count will be gained from the production flow API (production graph window)

3 years ago

You are right, the cap is indeed higher than 270/s, at least when I last tested (using the production graph). I cannot speak of the accuracy of those counters, but I don't doubt you can have belts faster than 270/s. I think even faster belts than I've currently added would be cool, but I'd have a hard time figuring out how to cost/balance them and evaluate their usefulness. The reason is my computer can't even keep up with a megabase that can make use of current top tier ultimate belts.

Secondly I don't really have the time to do it currently :( I have other mod ideas unrelated to belts that would be cool to create too, but I don't have the time right now. I love your interest in my mod though :)

3 years ago

i have the Express Bus mod that is useful for aggregate busing.

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