An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua
Small changes concerning balance, gameplay, or graphics.
Based on The Nobles Space Exploration Vanilla Recipes with snippets from the dependencies et al version 0.0.6 Date: 21 Jan 2023 adjusted ratios for pistol and rifle magazines to reflect actual bullet weights for S&W .40 (10mm) and 5.56 mm rounds likewise, ingredients are somewhat realistic Version: 0.0.5 Date: 9 Jul 2022 Changes: mod name: Tweak's Tweaks, because I find it amusing prereq: copper does not require electricty, it comes before as it should, firearm magazines can now properly use copper recipes & energy_usage: many small changes lead_plate output, transport_belt, underground_belt, stone_furnace, burner-assembling-machine, basic tech cards copper_cable other: references & explanations to code, removed legacy locale folder Version: 0.0.4 Date: 7 Jul 2022 Changes: - other fuel_value: coal, wood energy_usage: stone-furnace, burner-mining-drill pollution, i.e. energy_source.emissions_per_minute: stone-furnace, burner-mining-drill - recipes aluminum-plate, burner-mining-drill, copper-plate, firearm magazine, iron-beam, iron-gear-wheel iron-plate, iron-stick, motor Version: 0.0.3 Date: 5 Jul 2022 Changes: - works with AAI industry, adjusted recipe Version: 0.0.2 Date: 5 Jul 2022 Changes: - ability to adjust yellow transport-belt recipe (input), results (output) and energy (craft time) Version: 0.0.1 Date: 4 Jul 2022 Changes: first attempt