An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua
Small changes concerning balance, gameplay, or graphics.
Based on The Nobles Space Exploration Vanilla Recipes with snippets from the dependencies et al
version 0.0.6
Date: 21 Jan 2023
adjusted ratios for pistol and rifle magazines to reflect actual bullet weights for S&W .40 (10mm) and 5.56 mm rounds
likewise, ingredients are somewhat realistic
Version: 0.0.5
Date: 9 Jul 2022
Changes:
mod name: Tweak's Tweaks, because I find it amusing
prereq: copper does not require electricty, it comes before as it should, firearm magazines can now properly use copper
recipes & energy_usage: many small changes
lead_plate output, transport_belt, underground_belt, stone_furnace, burner-assembling-machine, basic tech cards
copper_cable
other: references & explanations to code, removed legacy locale folder
Version: 0.0.4
Date: 7 Jul 2022
Changes:
- other
fuel_value: coal, wood
energy_usage: stone-furnace, burner-mining-drill
pollution, i.e. energy_source.emissions_per_minute: stone-furnace, burner-mining-drill
- recipes
aluminum-plate, burner-mining-drill, copper-plate, firearm magazine, iron-beam, iron-gear-wheel
iron-plate, iron-stick, motor
Version: 0.0.3
Date: 5 Jul 2022
Changes:
- works with AAI industry, adjusted recipe
Version: 0.0.2
Date: 5 Jul 2022
Changes:
- ability to adjust yellow transport-belt recipe (input), results (output) and energy (craft time)
Version: 0.0.1
Date: 4 Jul 2022
Changes: first attempt