Tweak's Tweaks


An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua

Tweaks
1 year, 11 months ago
1.1
73
Owner:
lockball
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 years ago
Latest Version:
0.0.6 (1 year, 11 months ago)
Factorio version:
1.1
Downloaded by:
73 users

I wanted to do a playthrough with Krastorio 2 and Space Exploration. SE uses AAI Industry.
This is just an example and is probably not what the recipe is anymore.
The AAI Industry belt recipe uses 1 motor / 2 belt segments which seems like a bad ratio to me.

Vanilla Factorio: 2 transport belt: 0.5 sec, 1 iron gear, 1 iron plate,
AAI Industry: 2 transport belt: 0.5 sec 1 iron plate, 1 single cylinder engine
Tweak: 10 transport belt: 2.5 sec, 1 iron gear, 5 iron plate, 1 single cylinder engine, 1 coal

Each plate will still make two belt segments and conceptually the engine can drive >2 segments with a gear at one end of each section to link to the motor.

A type of motor called Pyréolophore https://en.wikipedia.org/wiki/Pyreolophore can run on powdered combustibles so coal is included.
It is difficult to determine how much coal to include since it would be consumed on operation but at least this is in the realm of sense.