Turret Pod Equipment


Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.

Content
6 days ago
1.1 - 2.0
1.84K
Combat

b Packing Tape compatibility - possibly others.

5 days ago

Message reads:

Error while running event TurretPod::script_raised_destroy (ID 93)
TurretPod/scripts/reloadPods.lua:370: attempt to index field '?' (a nil value)
stack traceback:
TurretPod/scripts/reloadPods.lua:370: in function 'GridIsDead'
TurretPod/scripts/reloadPods.lua:555: in function <TurretPod/scripts/reloadPods.lua:552>
stack traceback:
[C]: in function 'mine'
packing-tape/control.lua:276: in function 'pack_entity'
packing-tape/control.lua:304: in function <packing-tape/control.lua:283>

I was picking up a vehicle with stuff in its inventory, an empty grid though, and got this error. They might be incompatible, dunno, but I thought I should let you know in case some other mod causes the same issue..

4 days ago

Thank you for the info. Yep, there is some conflict here as packing-tape works with the same objects combo as TurretPod. I'll take a look and try to fix it on my side.

2 days ago

This mod behaves like converting vehicles into character armor during "packing" - factorio engine for some strange reason invalidates objects without destructing them when player takes off the armor. I added additional checks to avoid errors, but I'm not sure pods will reload after you take out your tank out of your cheat pocket. :-)
I'll add char armor support to the mod and will probably check compatibility with this mod too.

2 days ago

Thank you for looking into it.

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