Yes. I learned that you need an inventory space to put the ammo in. So I will (or would like to) use turret pods only inside bob's cargo wagons, car, tank and the spidertrons from bob's warfare.
In the mean time I managed to add a tiny code snippet directly in "equipment.lua" runtime, which allowed me to put the turret pods inside the grids of bob's trains and spidertrons..
but it seems the turret module does not receive power from bob's vehicle equipment (bob's vehicle solar panels and bob's vehicle batteries) when inside a wagon. Or at least that's what I got from testing..
the module didn't really work inside a wagon grid and I noticed it wasn't charging nor it found any of the ammo types I put inside the cargo wagon inventory (the "no ammo" warning sign stayed on it).
The turret pods work completely fine with all the ammo types from bobs warfare inside the car, tank and bob's spidertrons, which is awesome.
I noticed you have your own categories in the form of "zd-turret-pod-equipment-basic-category" and "zd-turret-pod-equipment-advanced-category" but I couldnt work with them at all.
This is what I did (with some help from GPT..):
if mods and mods.bobvehicleequipment then
..local extra = {
...."car", "tank", "vehicle", "armoured-vehicle",
...."locomotive", "cargo-wagon"
..}
..for , entry in pairs(gunpods.grids) do
....for , c in ipairs(extra) do
......table.insert(entry, c)
....end
..end
end
I really cant code lua.
So I would still appreciate the assistance :D
Thank you for your time btw.