Turret Pod Equipment


Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.

Content
6 days ago
1.1 - 2.0
1.84K
Combat

i Tier 3

22 days ago

I play with Rampant Fixed and other mods that make enemies stronger. That's why I need tier 3 turrets, but I don't want to install the Rampant Arsenal mod, which has some very outdated, poor-quality graphics. Now it can be replaced with several other mods with much better graphics. Perhaps you could make the inclusion of tier 3 optional through the mod settings?

22 days ago

Hi,
I can enable it without mod settings too, but you'll have to find some power supply. There are some balance-breaking sources - spaceage addon and some mods which can provide enough energy while occupying only size 4x4 in the grid. In RA it was really perfect in terms of balance - Tank mk3 and portable reactor mk3. Maybe there are mods fixing destroyed gameplay now, but I don't know them. :-(

22 days ago

Yes, that would be great. The firing range of the tier 3 Minigun turret is 18? I don't think it will greatly affect the balance of the vanilla game, considering that the stationary Minigun turret has the same firing range. I can't say anything about the balance of power sources, because I'll be playing Space Age and using local power sources. And for the first time with Rampamt fixed. Over the past 2 months, I've tested a lot of mods for new enemies, their reinforcement, and defense to counter them. For example, the best fan mod I've found is - Lily's Micromissiles. If you're interested, I can share the full list here.

21 days ago

The firing range of the tier 3 Minigun turret is 18?

No, it's 20. Tier-3 is really strong, but twice more energy intensive per shot.

21 days ago

There must be somewhere a mod with portable RTG, like there was a mod fixing factorio issue with stupid forever free energy of fusion/fission reactors.

21 days ago

The update works well, thank you.

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