Turret Pod Equipment


Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.

Content
1 year, 6 months ago
1.1
1.11K
Combat

g AAI vehicle Ammo insert?

2 years ago

Firstly, thankks for recommending your mod over on the Gun Equipment thread. I got a chance to try it finally!

A quick question though, I'm trying to insert ammo into the gun turret equipment but nothing seems to work. It's clearly not picking It up from inventory and right clicking it doesn't work either. I'm using it with an AI vehicle from AAI Vehicles mod. Please advice.

https://imgur.com/a/OnDqKuR

2 years ago

I don't play with those mods. Will try to find time for a check. For now only natural vehicles are supported (tanks and cars). Don't those aai vehicles have models of attacking tanks/cars - chaingunner and so on ?

Turret pods equipment idea is to allow player focus on main assault weapons (cannon / mortar / launcher) while keeping vehicle defended. I suppose adding pods will make automated vehicles overpowered and break the game.

2 years ago

Hey! So the mod auto-adds AI variants of all regular vehicles and spidertrons. So I have an AI car and an AI tank which I can remote control. There's other vehicles too like chaingunners and flame tanks but they only extend the car/tank prototypes so any vehicle mods apply to all.

A common use case for me is, that I would wanna equip non-military AAI vehicles like miners/trucks etc with some form of self-defence.

2 years ago

Hello,

Hey! So the mod auto-adds AI variants of all regular vehicles and spidertrons. So I have an AI car and an AI tank which I can remote control. There's other vehicles too like chaingunners and flame tanks but they only extend the car/tank prototypes so any vehicle mods apply to all.

Probably you are about what AAI vehicle is adding to game. I know it. Alright. But I don't play with it and don't recommend this mod to others, because it's useless (overpowered for easy games, and can't be used in difficult games till megabases - and there it slows down UPS too much to play with it).

A common use case for me is, that I would wanna equip non-military AAIvehicles like miners/trucks etc with some form of self-defence.

Miner is added by other mod and normally player is controlling it unless AAIvehicles is installed. Now I don't understand if problem is about
- automated vehicles (whatever they be, they won't work with TurretPod now till I'll waste my time on AAIvehicle - it's a low priority).
- particular vehicle not automated vehicle - please name it and I'll take a look. It's an issue to fix with high priority, if it's car/tank derivative of course.

2 years ago

Ah, the problem is the first one. For automated vehicles specifically. It's fine if it's low priority, I understand. I think it's a nice to have but not a must have. Will continue using your mod for non-AI vehicles.

Thanks for the fast response. Cheers!

1 year, 8 months ago

Welp, there goes my dream of equipping my AI tank battalion with miniguns and riding to glorious hell across Rampant tier 10 biter bases.

10 months ago
(updated 10 months ago)

AI vehicles can equip turret pods, but they break after spending one magazine and stop reloading. If equipping them on AI vehicles is not intended, then blacklist all vehicles that start with "AI" to avoid confusion.

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