True Nukes


Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.

Content
1 year, 25 days ago
1.0 - 1.1
43.4K
Combat

a Major update 0.3.0

2 years ago
(updated 2 years ago)

This update is a breaking update and so will require reworking of your factory to accommodate it. (It also requires a new mod to work - https://mods.factorio.com/mod/Warheads).
It should also be far more efficient and far less RAM-hungry.
If you dislike these changes please comment here (and why)...

2 years ago

Getting this with 0.3.0 when I try to load a savefile.
https://mega.nz/file/ukhHFRiC#xJoJTnN-tPjfE_-6uCw77l2WiRIKzYUj84Ytt9Opupc

This is with Krastorio 2, SpaceEx, True Nukes 0.3.0, and their dependencies.

It doesn't happen when I start a new game, but it does happen with any of my savefiles that had the previous version of True Nukes installed.

2 years ago

Yeah, I've found the bug, turns out I didn't do too great of a job with my migration scripts - oops.
Fixed in the latest version.

2 years ago

That was fast! Thank you.

2 years ago
(updated 2 years ago)

I've been watching this space expecting a whole pile of bugs - honestly there have been fewer than I expected.
I do try to respond to bug reports in short order anyway.

2 years ago

Hi BicycleEater, after the update of this mod (and some other mods in my modlist + the game itself) I got this migration message, removing all these bomb recipes and tritium processing: https://i.imgur.com/yRYPfcm.png

I didn't get to use any of the mod content yet, so I don't know if all the removed recipes are part of your update, or if something is broken and they aren't supposed to be removed.

So could you tell me if this is normal and if they are all from your true nukes mod?

Thanks!

2 years ago

That is completely expected - the mod has had a massive change so the old recipes no longer apply, so I didn't set up migrations for them - the game simply doesn't recognise the massive list of new recipes which have been added to replace them.
(I might have messed up with the tritium processing - I'll need to check that, but it won't affect you whatsoever).

2 years ago

I'm getting this error message on starting the game
[img]https://i.imgur.com/SgEBXJU.jpg[/img]

2 years ago

Hi, thanks for the bug report, what mods do you have enabled to get the message?

2 years ago

Here is the list. The only thing different would have been your current version of TN and the Warheads addition.
https://imgur.com/CyRA2cs

2 years ago

You're using a really outdated version of Plutonium Energy - try updating it, and see if that fixes anything.

2 years ago

I'll try it to see if it helps but won't keep it installed, I didn't like the changes he made to the newer version.

2 years ago

Ah, right - I only added support for the latest version, and I can't really face adding backwards compatibility for every mod which has had major changes.

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