Tree Saplings (Revisited)


A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them

Content
3 years ago
1.1
2.97K
Environment

Changelog

Version: 0.3.1
Date: 28. 01. 2021
  Changes:
    - First time naming convention fix
Version: 0.3.0
Date: 27. 01. 2021
  Changes:
    - Updated to 1.1.19 (Mod site broke this version)
Version: 0.2.4
Date: 24. 03. 2020
  Changes:
    - Updated to 0.18.x
Version: 0.2.3
Date: 28. 02. 2019
  Changes:
    - Updated to 0.17.x
    - Changed science pack counts to better match the vanilla game
    - Improved the sapling entity graphics a bit
  Additions:
    - Added German localisation by Fusselwurm (thanks :D)
Version: 0.2.2
Date: 16. 12. 2017
  Changes:
    - Updated to 0.16.x
  Improvements:
    - Planters now correctly show products finished
Version: 0.2.1
Date: 02. 12. 2017
  Bugfixes:
    - Now checks for validity of entities before using them as other mods may delete them without triggering an event
  Improvements:
    - Made some small code neatness and efficiency changes (although performance has decreased overall due to validity checking)
    - Slightly improved planter graphics
    - Progress bars in planters now show 50% while growing saplings
Version: 0.2.0
Date: 19. 11. 2017
  Additions:
    - Added a Planter and Sapling grow bag which can be used to automate wood farming (might add support for other mods to add more recipes later)
    - Added a technology to research automated wood farming
  Improvements:
    - Store a pointer to entities being tracked rather than their location, which should be slightly faster
    - Remove saplings from tracking when they are destroyed rather than checking if they are still there when growing
Version: 0.1.10
Date: 30. 06. 2017
  Bugfixes:
    - Multiplied all the fluid values by 10, to match the rest of the 0.15 fluid changes
Version: 0.1.9
Date: 14. 05. 2017
  Improvements:
    - Removed any # operators because I've heard that they iterate through the table to find the count, rather than just keeping track of the count (please let me know if you know more about this)
Version: 0.1.8
Date: 14. 05. 2017
  Improvements:
    - Changed the format of the sapling data to allow it to be sorted
    - More efficient sapling growth checking
    - Moved sapling data from global.ts.growing to global.growing as each mod now has its own global table
Version: 0.1.7
Date: 03. 05. 2017
  Bugfixes:
    - Fixed issue with item / fluid / entity names caused by change to locale format
Version: 0.1.6
Date: 02. 05. 2017
  Changes:
    - Updated to 0.15.x
    - Saplings no longer collide with the player
Version: 0.1.5
Date: 03. 11. 2016
  Changes:
    - Updated to 0.14.x
Version: 0.1.4
Date: 16. 10. 2016
  Changes:
    - Updated to 0.13.x
    - Replaced my bad graphics with the much better ones made by Shrooblord (Thanks!)
Version: 0.1.3
Date: 21. 05. 2016
  Improvements:
    - Changed sapling growth code so that the time to grow is calculated when it is placed, rather than every second until it grows
Version: 0.1.2
Date: 22. 03. 2016
  Bugfixes:
    - Fixed breaking saplings as before they would not stop growing even after destroyed
Version: 0.1.1
Date: 22. 03. 2016
  Changes:
    - Saplings now take a random amount of time to grow
Version: 0.1.0
Date: 22. 03. 2016
  Additions:
    - Added a Sapling which after some time grows into a vanilla tree