Transport resources and trade your way up! start with just a bit of coal and work your way up to rockets.
Large total conversion mods.
Version: 0.0.9 Date: 2022-05-15 Info: - updated changelog to follow factorio guidelines Bugfixes: - possible crash when generating a new city with a rocket-silo - crash when updating to 0.0.8 or higher with a world created on 0.0.6 or older - game should properly migrate save file data to newer versions - trade menu filter not updating trade list properly - failed search message not showing up
Version: 0.0.8 Date: 2022-05-14 Changes: - Shortcut button color changed from green to default gray. - Shortcut button stays highlighted when selected. Bugfixes: - Trade menu stops working after loading a save Gui: - New filter option group. Groups trades by the city they originate from - New filter option malls. Show / hide each cities mall trades (trades that return an item for construction like a belt and cant be traded further) - New filter option trades. Show / hide each cities trades (anything thats not a mall trade)
Version: 0.0.7 Date: 2022-05-11 Gui: - Added "goto" button. Similar to the ping button but opens the map onto the trade location. - Added a back button for search history. - Added a new keyboard shortcut. Shift + T to open trades menu. - Added tooltips to most elements in the trades menu. Locale: - Added en localisation for keyboard shortcuts (i didnt realize that was a thing before).
Version: 0.0.6 Date: 2022-05-09 Gui: - Added search history when using the sprite buttons to navigate trades. - Use backspace to go back in history. - No going forward in history. - Added a simple message when a search has no recipes.
Version: 0.0.5 Date: 2022-05-05 Features: - Added a basic GUI for finding trade routes Info: - Branched off from TradeRouteOverhaul into Transportorio - Updated to Factorio version 1.1
Version: 0.0.4 Date: Unknown Bugfixes: - fixed utility science pack recipe
Version: 0.0.3 Date: Unknown Features: - added alternative satellite recipes, each only requires 3 (of 6) ingredients but about 3 times the quantity. most tier 5 & 6 malls will have a satellite trade. - added map-tags setting Changes: - all inserters are now stack inserters, starts at 4 and upgrades to 8 and 12. only actual stack inserter gets infinite research. rearanged inserters in malls. - math.random on trade_map is changed to the seeded random
Version: 0.0.2 Date: Unknown Features: - added "probability-of-city-placement" setting. percent chance for a chunk to spawn a city when it is far enough from other cities - added a 'seed' setting for the base value of items. randomized these hidden values so i can play without knowing exactly what they are - added some 'bad' trades. for each pair of items either the A to B trade or the B to A trade will be 'bad'. they will only appear in the rightmost trade of each tier Balancing: - rearranged malls 3-6 to bring red belts earlier