Transport resources and trade your way up! start with just a bit of coal and work your way up to rockets.
Large total conversion mods.
Version: 0.0.9
Date: 2022-05-15
Info:
- updated changelog to follow factorio guidelines
Bugfixes:
- possible crash when generating a new city with a rocket-silo
- crash when updating to 0.0.8 or higher with a world created on 0.0.6 or older
- game should properly migrate save file data to newer versions
- trade menu filter not updating trade list properly
- failed search message not showing up
Version: 0.0.8
Date: 2022-05-14
Changes:
- Shortcut button color changed from green to default gray.
- Shortcut button stays highlighted when selected.
Bugfixes:
- Trade menu stops working after loading a save
Gui:
- New filter option group. Groups trades by the city they originate from
- New filter option malls. Show / hide each cities mall trades (trades that return an item for
construction like a belt and cant be traded further)
- New filter option trades. Show / hide each cities trades (anything thats not a mall trade)
Version: 0.0.7
Date: 2022-05-11
Gui:
- Added "goto" button. Similar to the ping button but opens the map onto the trade location.
- Added a back button for search history.
- Added a new keyboard shortcut. Shift + T to open trades menu.
- Added tooltips to most elements in the trades menu.
Locale:
- Added en localisation for keyboard shortcuts (i didnt realize that was a thing before).
Version: 0.0.6
Date: 2022-05-09
Gui:
- Added search history when using the sprite buttons to navigate trades.
- Use backspace to go back in history.
- No going forward in history.
- Added a simple message when a search has no recipes.
Version: 0.0.5
Date: 2022-05-05
Features:
- Added a basic GUI for finding trade routes
Info:
- Branched off from TradeRouteOverhaul into Transportorio
- Updated to Factorio version 1.1
Version: 0.0.4
Date: Unknown
Bugfixes:
- fixed utility science pack recipe
Version: 0.0.3
Date: Unknown
Features:
- added alternative satellite recipes, each only requires 3 (of 6) ingredients but about 3 times
the quantity. most tier 5 & 6 malls will have a satellite trade.
- added map-tags setting
Changes:
- all inserters are now stack inserters, starts at 4 and upgrades to 8 and 12. only actual stack
inserter gets infinite research. rearanged inserters in malls.
- math.random on trade_map is changed to the seeded random
Version: 0.0.2
Date: Unknown
Features:
- added "probability-of-city-placement" setting. percent chance for a chunk to spawn a city when
it is far enough from other cities
- added a 'seed' setting for the base value of items. randomized these hidden values so i can
play without knowing exactly what they are
- added some 'bad' trades. for each pair of items either the A to B trade or the B to A trade
will be 'bad'. they will only appear in the rightmost trade of each tier
Balancing:
- rearranged malls 3-6 to bring red belts earlier