Transportorio

by Zomiib

Transport resources and trade your way up! start with just a bit of coal and work your way up to rockets.

Overhaul
1 year, 11 months ago
1.1
1.11K

Changelog

Version: 0.0.9
Date: 2022-05-15
  Info:
    - updated changelog to follow factorio guidelines

  Bugfixes:
    - possible crash when generating a new city with a rocket-silo
    - crash when updating to 0.0.8 or higher with a world created on 0.0.6 or older
    - game should properly migrate save file data to newer versions
    - trade menu filter not updating trade list properly
    - failed search message not showing up
Version: 0.0.8
Date: 2022-05-14

  Changes:
    - Shortcut button color changed from green to default gray.
    - Shortcut button stays highlighted when selected.

  Bugfixes:
    - Trade menu stops working after loading a save
  Gui:
    - New filter option group. Groups trades by the city they originate from
    - New filter option malls. Show / hide each cities mall trades (trades that return an item for
      construction like a belt and cant be traded further)
    - New filter option trades. Show / hide each cities trades (anything thats not a mall trade)
Version: 0.0.7
Date: 2022-05-11

  Gui:
    - Added "goto" button. Similar to the ping button but opens the map onto the trade location.
    - Added a back button for search history.
    - Added a new keyboard shortcut. Shift + T to open trades menu.
    - Added tooltips to most elements in the trades menu.
  Locale:
    - Added en localisation for keyboard shortcuts (i didnt realize that was a thing before).
Version: 0.0.6
Date: 2022-05-09

  Gui:
    - Added search history when using the sprite buttons to navigate trades. 
      - Use backspace to go back in history. 
      - No going forward in history.
    - Added a simple message when a search has no recipes.
Version: 0.0.5
Date: 2022-05-05

  Features:
    - Added a basic GUI for finding trade routes
  Info:
    - Branched off from TradeRouteOverhaul into Transportorio
    - Updated to Factorio version 1.1
Version: 0.0.4
Date: Unknown

  Bugfixes:
    - fixed utility science pack recipe
Version: 0.0.3
Date: Unknown

  Features:
    - added alternative satellite recipes, each only requires 3 (of 6) ingredients but about 3 times
      the quantity. most tier 5 & 6 malls will have a satellite trade.
    - added map-tags setting
  Changes:
    - all inserters are now stack inserters, starts at 4 and upgrades to 8 and 12. only actual stack
      inserter gets infinite research. rearanged inserters in malls. 
    - math.random on trade_map is changed to the seeded random
Version: 0.0.2
Date: Unknown

  Features:
    - added "probability-of-city-placement" setting. percent chance for a chunk to spawn a city when
      it is far enough from other cities
    - added a 'seed' setting for the base value of items. randomized these hidden values so i can
      play without knowing exactly what they are
    - added some 'bad' trades. for each pair of items either the A to B trade or the B to A trade
      will be 'bad'. they will only appear in the rightmost trade of each tier
  Balancing:
    - rearranged malls 3-6 to bring red belts earlier