Transport Drones

by Klonan

Adds transport drones and transport depots

Content
11 months ago
0.18 - 1.1
77.4K
Logistics

g Some (nah, a lot of) questions...

4 years ago
(updated 4 years ago)

When use drones instead of belts?
Do gates open when a drone approaches?
Do biters attack drones?
Can the drones pickup ores from mining drones depots?
Do the drones insta load and insta unload?
How is the lag after 1000 or so drones?
Do the roads need to be that big or is it possible to make them smaller, like 1 tile.
Does anything require electricity?
Can the depots be connected to the network?

I might add more later :D

4 years ago
  1. When the belt is too long but too short to use train.
  2. Yes.
  3. The biters can attack my mining drones (other similar mod), so maybe yes.
  4. Yes.
  5. They appear and disappear when load and unload approx 1-2 sec so as i say nearly instant.
  6. I dont have too much drone so i cant say nothing to this.
  7. Yes. The drones are pretty small.
  8. No just petrol gas (thats the fuel)
  9. You mean new depots to the existing network? Absolutely yes.
4 years ago
(updated 4 years ago)

Ah ty for answering! I found out a lot abut the mod by following a couple of video tutorials.
They are basically logistic bots that do not fly.
They are slower than bots but they can carry stuff over longer distances like little trains.

4 years ago

add to 1. main reason to use them for many people : "because they are cute" :-) and imho they fill the gap between using belts for local distribution (eg between a depot and the assemblers of a single assembly line) and any more distant connection like a main bus. they don't collide with each other and thus a huge number can use the same narrow road at the same time, instead of a main bus with 8, 12, or maybe even 64+ belts :-)
they might even be usable instead of short and medium trains connections since they can transport up to 6 stacks per drone, load and unload much faster and in much more compact loading/unloading stations, and also require only a road instead of double train tracks with signals, crossings and all that related stuff.
you also shouldn't only look at the speed of drones and bots, but at their throughput in some specific setup. for transporting a single satellite, a bot may be better suited, but to transport 600 plates or 1200 science bottels or wires, you need only a single drone instead of hundreds of bots (if researched to max bonus). there are lots of new challenges involved when using this new different method of transport.

add to 3. : i lost quite a few drones when they kept running through acid puddles from spitters. thus roads probably should be protected somehow, eg by a row of powerpoles, each with a laser and a repair turret. @Klonan: maybe the acid resistance of drones should be improved a bit to avoid them running into those deadly lakes that spitters sometimes make? or would that make them overpowered?
btw: https://mods.factorio.com/mod/Repair_Turret is another mod by Klonan

add to 7. : roads MAY be as narrow as a single tile, but shouldn't since pathfinding is optimized to work better (less UPS) when based on an internal 2x2 grid (not to be confused with the 2x2 grid to place rail tracks), and thus when roads are at least 2 tiles wide.

add to 8. : by default (when using only this mod) they use petrol gas as fuel, but there are also some mods already that change this to use either steam or special drone-fuel instead so that this mod can already be used right in the earliest game. and Klonan himself has added mod options to change the type of fuel, so that you theoretically can switch to using any fluid as fuel, including acid or vanilla water :-) in addition and afaik the tooltip of one of the options ("fuel usage" ?) says that setting it to 0 disables use of fuel.

add to 9. : if you meant "to the logistic network", the answer is "yes and no" ... yes for suppliers (and new items in the last updates that i only installed just now and haven't tested yet), and no (at least not directly) for requesters, mining depots and similar which are not based on chests but are implemented completely differently.

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