Adds a new biter faction: Toxic biters, spitters and worms! They spread a deadly poison cloud and may infect buildings, taking control of turrets and other things.
Is it possible in any way to make this compatible with other mods that change or remove the spaceship crash site? I've encountered this issue myself, and see multiple other people creating bug reports about it. What part of the mod even touches the crash site, and is there a way to make that part optional?
Basically it seems that this mod is referencing the spaceship entity, so if it's moved or removed it throws an error and the game crashes. This surprised me, because I wouldn't expect a custom biter mod to rely on the starting building in any way, so it took a while to figure out what was going on.