An abstract overhaul focusing on spoiling mechanics. For people wanting a novel challenge like Ultracube, instead of just "build more of stuff".
Large total conversion mods.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
As the title says. Picking up a placed Weaver gives an effectively useless chemical plant.
Huh, I have 24 Chemical plants in my inventory in my playtesting world, but I somehow never noticed it myself.
Thanks for letting me know, fixed now.