Tiers 32


New tiers, next tier is about 32 times better than previous but also 32 times expensive; much better UPS optimization; supports every mod; supports multiplayer

3 years ago
0.16 - 1.1
1.21K

b [fixed] Failed to load mod

5 years ago

Hi there,

With 0.17 we wanted too try out your mod. And for starters it is nice! But since 0.17.12 the mod can't load.
I got a screenshot (steam) if that helps: https://steamcommunity.com/sharedfiles/filedetails/?id=1683229695

We hope you can help us with an update. That would be awesome since our factory is without power now ;)

greetz,

Apoc

5 years ago

Thanks, I will try to fix it today.

5 years ago

Big thanks! that would be awesome!

5 years ago
(updated 5 years ago)

Please try this new version, try to find word error in factorio-current.log

5 years ago

Updated and working! thanks for the update and fix.

You still need the old error from the .log?

5 years ago

Yes, it ignores some solar panel without item for it.

5 years ago

For some reason, having same error as Apocolypse, using latest version of factorio and mod.

5 years ago

Please find in log file the word error and send me it here: it gives this solar panel that makes this bug.

But in mod version [0.1.6] it must be ignored. Please send me screenshot of the problem.

5 years ago
(updated 5 years ago)

I suppose it having some problems with Bio Industries mod

49.520 Loading mod Tiers32 0.1.6 (data.lua)
49.528 Script @Tiers32/solar-panels.lua:69: error by: [bi-bio-farm-solar-panel]
49.529 Script @Tiers32/functions.lua:122: no recipe_name "bi-bio-solar-farm"
49.530 Script @Tiers32/functions.lua:120: no technology for recipe_name: "bi_recipe_bio_solar_farm"
49.534 Script @Tiers32/solar-panels.lua:69: error by: [bi-musk-mat-solar-panel]
49.537 Script @Tiers32/solar-panels.lua:69: error by: [bi-solar-boiler-panel-2]
49.561 Error ModManager.cpp:1294: Failed to load mod "Tiers32": Tiers32/data.lua:17: Tiers32/accumulators.lua:10: attempt to index local 'old_item' (a nil value)
stack traceback:
Tiers32/accumulators.lua:10: in main chunk
[C]: in function 'require'
Tiers32/data.lua:17: in main chunk
stack traceback:
[C]: in function 'require'
Tiers32/data.lua:17: in main chunk
49.566 Loading mod core 0.0.0 (data.lua)
49.784 Checksum for core: 3121239362
50.209 Error ModManager.cpp:1294: Error in assignID, recipe-category with name 'crafting' does not exist.

5 years ago

Thanks, accumulators are fixed in version [0.1.7].
I cannot reproduce the error just with this mod and Bio_Industries_0.17.7.

5 years ago

I can't find the original error in the log file anymore (from this morning) but i did find one error since i was looking trough:

1.974 Loading mod Tiers32 0.1.6 (data.lua)
1.977 Script @Tiers32/solar-panels.lua:69: error by: [bi-bio-farm-solar-panel]

But the mods are working fine (checked ingame) no wierd stuff or anything missing. So no idea there...
Since 0.17.13 i do have a few localisation / naming errors with bio farm. Maybe that is why it flipped out?

I want too say again, thanks for the work! The mod works great again.

Greetz,

Apoc

ps. I will try too log more when running into errors.

5 years ago

It looks like that this entity is script controlled and has some pretty special using targets.
I'm trying to understand it better.

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