Mods introducing new content into the game.
Version: 0.6.11 Date: 2020-08-22 Changes: - Fixes to building big things. - Fixes to returning to player. - Fix error when trying to descontruct enemy things.
Version: 0.6.10 Date: 2020-08-08 Changes: - More stuckyducky fixes.
Version: 0.6.9 Date: 2020-08-07 Changes: - Attempt to improve drone responsiveness due to path requests taking a long time to execute. - Fix drones getting stuck.
Version: 0.6.8 Date: 2020-07-06 Changes: - Fix mistaken change to rail colision logic.
Version: 0.6.7 Date: 2020-07-05 Changes: - Fix drones couldn't walk over open gates. - Fix drones being real slow if you use a jetpack. - Attempt to reduce UPS usage when jetpacking from trapped drones. - Fix drones losing tile items when building over tiles.
Version: 0.6.6 Date: 2020-06-14 Changes: - Remove debug print.
Version: 0.6.5 Date: 2020-06-14 Changes: - Fix some weird thing with landfill not being built. - Give the bots belt immunity.
Version: 0.6.4 Date: 2020-06-13 Changes: - Fix issue with clone events.
Version: 0.6.3 Date: 2020-05-30 Changes: - Added a setting for the job search area subdivisioning (Credit to Baughn). - Fix error due to 'drone_wait' being out of scope.
Version: 0.6.2 Date: 2020-05-28 Changes: - Use more generic mine command as its great. - Fix other mods something with collision junk.
Version: 0.6.1 Date: 2020-05-27 Changes: - Fix not being able to mine assembling machines and furnaces in some circumstances. - Fix error when player surface changes.
Version: 0.6.0 Date: 2020-05-26 Changes: - Wrote completely new job finding logic. Should help performance and responsiveness. - The mod will now raise 'script_raised_set_tiles' when setting tiles.
Version: 0.5.6 Date: 2020-05-19 Changes: - Fix an error related to high path resolution modifiers.
Version: 0.5.5 Date: 2020-05-05 Changes: - A different method of trying to prevent drones getting stuck and losing their player. - Another fix to drones being unresponsive.
Version: 0.5.4 Date: 2020-05-04 Changes: - Trying to prevent invalid key to next error.
Version: 0.5.3 Date: 2020-05-03 Changes: - Reduced UPS usage, at the expensive of slight reduction in responsiveness.
Version: 0.5.2 Date: 2020-04-25 Changes: - Fix error trying to read cheat mode from a character with no player. - Enable the construction drone shortcut by default.
Version: 0.5.1 Date: 2020-04-23 Changes: - Fixed an issue with orders getting stuck on a bad index.
Version: 0.5.0 Date: 2020-04-22 Changes: - Fixed some issues related to inconsistent deployment. It should be better now. - Added a shortcut to toggle the drone deployment on and off. - When cheat mode is enabled, the drones will build things for free.
Version: 0.4.11 Date: 2020-04-15 Changes: - Fix trying to find a player in a script raised event.
Version: 0.4.10 Date: 2020-04-15 Changes: - Repair some cases of the scripts losing track of player characters.
Version: 0.4.9 Date: 2020-04-01 Changes: - Some global reference fixes.
Version: 0.4.8 Date: 2020-03-19 Changes: - Fixed dumb error I forgot about.
Version: 0.4.7 Date: 2020-03-19 Changes: - Fixed some deep desync.
Version: 0.4.6 Date: 2020-03-17 Changes: - Fixed units being selectable in some circumstances with the unit control mod.
Version: 0.4.5 Date: 2020-03-11 Changes: - Remove the technology, make the recipe available from the start. - Raise events on tile construction and deconstruction.
Version: 0.4.4 Date: 2020-02-22 Changes: - Fix error when picking up something that gave no products.
Version: 0.4.3 Date: 2020-02-22 Changes: - Fix deconstruction would sometimes not pickup the entity item.
Version: 0.4.2 Date: 2020-02-14 Changes: - Fix another script error.
Version: 0.4.1 Date: 2020-02-14 Changes: - Fix some script errors, around uprading.
Version: 0.4.0 Date: 2020-01-21 Changes: - 0.18 update
Version: 0.3.2 Date: 2019-12-14 Changes: - Fixed spawning too many drones sometimes.
Version: 0.3.1 Date: 2019-12-12 Changes: - Fixed some load error with other mods.
Version: 0.3.0 Date: 2019-12-11 Changes: - Drones will only be set to do jobs that they can path to. - Fixed some problems with some of the jobs.
Version: 0.2.13 Date: 2019-10-06 Changes: - Fixed a game freeze when returning from an item request proxy job. - Fixed script error if another mod destroys an entity during the revive event.
Version: 0.2.12 Date: 2019-09-21 Changes: - Fixed some things with neighbour vs neighbor.
Version: 0.2.11 Date: 2019-09-19 Changes: - Fixed some things with loaders.
Version: 0.2.10 Date: 2019-09-19 Changes: - Fixed some things with loaders.
Version: 0.2.9 Date: 2019-09-19 Changes: - Fixed error building entities with some specific mods. - Fixed drones not working after players respawning. - Maybe made drones a bit more responsive.
Version: 0.2.8 Date: 2019-09-15 Changes: - Fixed error on config changed.
Version: 0.2.7 Date: 2019-09-15 Changes: - Fixed some memory leaks.
Version: 0.2.6 Date: 2019-09-15 Changes: - Changed the collisions of the drones, cars, trains, will kill them again. - Made it so drones won't deploy if you are in a vehicle. - Drones are no longer amphibious...
Version: 0.2.5 Date: 2019-09-14 Changes: - Turn off debug print...
Version: 0.2.4 Date: 2019-09-14 Changes: - Made drones amphibious... (It's not a bug if it's a features...).
Version: 0.2.3 Date: 2019-09-14 Changes: - Fixed script errors with multiple surfaces. - Increased performance somehow. - Increased area for the 'extra target' checks in a few places. - Fixed collision issues with other mods, and tanks, trains.
Version: 0.2.2 Date: 2019-09-11 Changes: - Fixed script error on init.
Version: 0.2.1 Date: 2019-09-10 Changes: - Removed 'shoo' hotkey. - Fixed drones blocking movement with Hovercraft mod installed.
Version: 0.2.0 Date: 2019-09-07 Changes: - Made construction drones only work like personal robots. - Removed a ton of junk related to that, like the logistic beacons etc.