Mods introducing new content into the game.
Version: 2.1.2
Date: 2026-11-03
Bugfixes:
- Fixed that the game wouldn't start with Space Age, as the cryogenic plant's creature read past the end of its sprite sheet. (https://mods.factorio.com/mod/The_Beast/discussion/6ae9fa50891f9a55f8dece2d)
Version: 2.1.1
Date: 2026-11-03
Changes:
- The Beast waits for an established factory: at least an hour in, with 200 mining drills and 10 locomotives. All three are map settings.
- The Beast lands on the surface with the most mining drills, not on a little mine on another planet.
Features:
- New creatures: chemical plants and oil refineries that spit infection, pumpjacks, artillery turrets that shell your defences, solar panels, accumulators, steam engines, boilers, labs and beacons.
- Solar panels and accumulators pass the infection on to their neighbours, beacons to the machines they boost, and machines down their pipes.
- Anything of these kinds from Space Age or another mod can be picked up too, as whichever creature it's most like.
Version: 2.1.0
Date: 2026-10-31
Major Features:
- THE BEAST has landed.