The Beast

by Klaudia

A biomechanical virus crash lands on your mining outpost. It spreads along your belts until your inserters come alive, pick up your machines and even your trains, and walk off with them.

Content
23 hours ago
2.1
123
Enemies

Changelog

Version: 2.1.2
Date: 2026-11-03
  Bugfixes:
    - Fixed that the game wouldn't start with Space Age, as the cryogenic plant's creature read past the end of its sprite sheet. (https://mods.factorio.com/mod/The_Beast/discussion/6ae9fa50891f9a55f8dece2d)
Version: 2.1.1
Date: 2026-11-03
  Changes:
    - The Beast waits for an established factory: at least an hour in, with 200 mining drills and 10 locomotives. All three are map settings.
    - The Beast lands on the surface with the most mining drills, not on a little mine on another planet.
  Features:
    - New creatures: chemical plants and oil refineries that spit infection, pumpjacks, artillery turrets that shell your defences, solar panels, accumulators, steam engines, boilers, labs and beacons.
    - Solar panels and accumulators pass the infection on to their neighbours, beacons to the machines they boost, and machines down their pipes.
    - Anything of these kinds from Space Age or another mod can be picked up too, as whichever creature it's most like.
Version: 2.1.0
Date: 2026-10-31
  Major Features:
    - THE BEAST has landed.