Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. Last update: 0.18.1 - Small Fixes/changes.
Mods introducing new content into the game.
Furnaces, assembling machines, production chains.
hi,
i play pyanodon mods and added this one too and i find the prices
they are good for vanilla but they are wery expensive for pyhightech
also the research is ok for vanilla but im my case its very expensive
https://imgur.com/a/abo4xGJ circuit2
so could u please add an alternative research cost in pyhightech is enabled that is 1 tech level lower but maybe more packs per research?
u can also add more expensive materials in tike chrome to balance the price
i will take a look, but no promises.
takes a lot of work to do this kinda stuff and i need a bit of experience in the mod in question.
i can help u i did some recepy by condition before and if u have any questions regarding py hightech feel free to ask i played like 3-400h on it
Holy fucking shit, Pyanodons mods are insane, i really liked the graphics from most structures, but the recipes and ingredients, what the hell !! Nope, absolutely not for me.
If you want some compatibility, you will need to tell me EXACTLY how you want. I will make sure the game at least open and the scripts are working, every other test and balance will fall to you.
Probably will take 2 to 4 tests/updates, depending how accurate you provide the info.
i will post links to download the alpha tests HERE and only when its finish i will incorporate in the official version.
To be Very Clear:
1 - you send me info
2 - i make the changes and basic test
3 - i put the download link here
4 - you download and test
5 - if ok, i incorporate in the mod, else, you go back to step 1.
got it?
yes
i will send you the first set of data later today and list of what and how to change
also py mods are for players that like chalenges a
and
do you have discord?
if u do we can also momunicate that way
{
type = "recipe",
name = "crust_extractor",
enabled = false,
energy_required = 120,
ingredients =
{
{"iron-gear-wheel", 200},
{"steel-plate", 150},
{"niobium-plate", 50},
{"chromium", 200},
{"engine-unit", 50},
},
result = "crust_extractor",
},
{
type = "technology",
name = "crust_extractor",
icon_size = 128,
icon = "Texugo_TA-miners/graphics/crusttec.png",
effects =
{
{ type = "unlock-recipe", recipe = "crust_extractor" }
},
prerequisites = {"engine"},
unit =
{
count = 400,
ingredients =
{
{"science-pack-1", 3},
{"science-pack-2", 2},
},
time = 30
},
order = "e-a-c"
},
{
type = "recipe",
name = "moho_extractor",
enabled = false,
energy_required = 180,
ingredients =
{
{"crust_extractor", 1},
{"steel-plate", 350},
{"niobium-plate", 150},
{"chromium", 300},
{"advanced-circuit", 20},
{"electric-engine-unit", 100},
},
result = "moho_extractor",
},
{
type = "technology",
name = "moho_extractor",
icon_size = 128,
icon = "Texugo_TA-miners/graphics/mohotec.png",
effects =
{
{ type = "unlock-recipe", recipe = "moho_extractor" }
},
prerequisites = {"crust_extractor","electric-engine"},
unit =
{
count = 500,
ingredients =
{
{"science-pack-1", 6},
{"science-pack-2", 5},
{"science-pack-3", 3}
},
time = 30
},
order = "e-a-c"
},
a and both would also require lubricant
but i cont remember how to add it to the recipe
i was expecting a list with the changes, not the changes itself...
Not complaining, in fact this will easy my work.
No changes to Mantle extractor?
Also, Lubricant, using direct fluid input or barrel ? and how much?
i didnt do the mantle ine yet
and for the ither 2 lubrifiant in the recepy 500 for first one and 1300 moho.
might change it later to grease for moho i must check things first
by in the recepy i ment like lubrifiant is in the recepy for express belt and spliter
also its easyer this way for both of us
i mean the way i sent the changes
some item names in py are strange
this is why i said in the beginning that requires a lot of work.
Doing like you are doing, saves me the time to search the names in the Locale of PY mods.
About the lubricant, 500 lubricant can be equal to 10 barrels of lubricant, the difference is that you can craft by hand or any assembly without the need of pipes, logistic bots can transport a barrel. Its not about difficulty of changing the mod, i can do both without any problem, its about convenience of game play.
As soon you send me the changes to the last one, i will start to work on the update.
ill try to do it tonight
also regarding the lubricant i think you should add both pupe and barrel ways because probably people will automate them also ligistics bots are hard to get and logistics expensive
we ceve automated factories that are 5x5 so many belts and pipes arent that mich if a problem
also from all the people and servers that run py mods none use barrels
barrels are way to slow for py mods
we use max speed unloading liading stations. my tank stations are as fast as they can be and unload a 100 k fluid train in 3.4 s
everyone that uses barrels only uses them for comlact fluid stirage usualy waste fluid or stuff that is needed later
also regarding crafting by hand thats the only use for the barrel recipe tho since mines cost a lot of resources i dint think people will hand craft them to often as i remember the inventary size u can only hand craft 1-2
ok, "craft with fluid" will be.
{
type = "recipe",
name = "mantle_extractor",
enabled = false,
energy_required = 360,
ingredients =
{
{"moho_extractor", 1},
{"steel-plate", 500},
{"pipe", 200},
{"speed-module-2", 5},
{"flying-robot-frame", 100},
},
result = "mantle_extractor",
},
{
type = "technology",
name = "mantle_extractor",
icon_size = 128,
icon = "Texugo_TA-miners/graphics/mantletec.png",
effects =
{
{ type = "unlock-recipe", recipe = "mantle_extractor" }
},
prerequisites = {"moho_extractor","speed-module-2","robotics"},
unit =
{
count = 700,
ingredients =
{
{"science-pack-1", 2},
{"science-pack-2", 2},
{"science-pack-3", 2},
{"production-science-pack", 2}
},
time = 60
},
order = "e-a-c"
},
this one was sorta ok to begin with thos nobody i know is that far in py mods do its based a lot on assumptions
regarding mining stats they should remain the same
energy usage that is questionable but it seems fine
a and for last one add grease as a incredient grease is a fluid
starting to work on it.
and this "grease" for the last one, how much?
another thing, what PY mods needs to this recipes?
150 grease
py hightech.
high tech has fusion energy and coal processing as dependancis so if u have this one u will surely have incredients
is obe only uses pu coal processing thr base modthinhs should be sorta ok with vanilla recipes except first mines but the problems wont be that great
also in a mounth or two py will resease another mod ore processing that might change a bit things
do u need anything else?
im currently working on the Heavy Tank mod, this will come right after that.
You can wait for the update in the main page. Probably in a week from now.
im finishing the codes. but, are you sure about the Technology upgrades?
moho seems Very expensive,
count = 500,
ingredients =
{"science-pack-1", 6}, total = 3000
{"science-pack-2", 5}, total = 2500
{"science-pack-3", 3} total = 1500
{
type = "recipe",
name = "mantle_extractor",
enabled = false,
energy_required = 360,
ingredients =
{
{"moho_extractor", 1},
{"steel-plate", 500},
{"pipe", 200},
{"speed-module-1", 15},
{"flying-robot-frame", 100},
},
result = "mantle_extractor",
},
last one was a bit to expensive since circuit 3 was required
regarding price first one was 1200 red
and yes it might be a little on the expensive side 2400-2600 would be better
maybe
count = 425,
{"science-pack-1", 6}, total = 2550
{"science-pack-2", 5}, total = 2125
{"science-pack-3", 5} total = 2125
Hello, could you update this mod to 0.17? I love this mod :)
Soon
T H X :)
a and since py raw ores is out nionium is now extra expensive so please reduce the niobium plate cost by 1/2