Ten Module Overhaul


Rework how the modules are produce. A blank module is created first and can then be programmed to do usual module stuff. There is three consequences: you only need to provide blank module, since the programmation is a really quick recipe that can be made by any assembler or character; you can interchange any module, reversing them to their blank state and then back to a new program; and finally, the tiers 3 will be available later, since the blank tiers 3 need ressources from gleba, fulgora and vulcanus. The modules may be overhaul cheapers.

Tweaks
a month ago
2.0
29
Manufacturing

g EM Plant

a month ago

Would you be able to use the reprogram recipe in an electromagnetic plant?

a month ago

Be able, yes, it's actually mean removing some lines from the code.
But I don't want to.
The reprogramming category of crafting was created specifically for the electromagnetic plant. The natural +50% productivity mean you could create easily and really rapidly an endless amount of modules. That would definitively broke the purpose of this mod.
You can create a local version of the mod. The line you want to target are in data.lua.
line 155 write down :
table.insert(data.raw["assembling-machine"]["electromagnetic-plant"].crafting_categories, "module-programming")

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