Teleportation_Redux_Rebalanced

by gizzum

Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting to a selected tile using a remote. Both methods require power proportional to the distance traveled. Original by Apriori, updated to 0.17+ by Silari. Rebalanced by Giz: default energy cost+, buffer increased, advanced teleportation tech removed (no personal teleporter).

Content
11 days ago
2.0
61
Transportation
Owner:
gizzum
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
11 days ago
Latest Version:
2.0.6 (11 days ago)
Factorio version:
2.0
Downloaded by:
61 users

0.17+ port of Teleportation. Beacons, personal teleporter, and telelogistics should all be present and working.

Just a quick port to get the mod to load and run without crashing in 0.17+. Some UI elements may be different due to changes in the monolith type and cell_spacing being removed. No attempt to rebalance for 0.17+ changes has been made.

Rebalanced (somewhat) by Giz. Teleportation costs about 10x more by default, the buffer size is increased, and the advanced teleportation tech (which unlocks the personal teleporter equipment) has been removed (still available in the editor as I did not bother to remove the prototype).