Teleportation_Redux

by Silari

Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.

Content
9 days ago
0.17 - 2.0
11.0K
Transportation

g Pass through Circuit info

1 year, 10 months ago

I have a suggestion.. I would love to see the teleporter pass through a circuit signal to the far side. i.e. "Activate this inserter when the remote side has < 100 furnaces". That would let you use conditionals to decide when to send things through. This would be very useful when building large environments - just drop in a teleporter with some active provider chests pulling from it and hook it to the logistics network to get a signal. Only send items through that are needed - i.e. inserters < 100, passive provider chests < 200, miners < 200, etc. Right now I can do it with a whole stack of teleporters, one per item and limit the chest output, but it would be SO much nicer to do it with a single teleporter that can feed circuit logic back to the teleprovider chest.

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