Teleportation_Redux

by Silari

Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.

Content
9 days ago
0.17 - 2.0
11.0K
Transportation

i [DONE]copy & paste settings

2 years ago

Hello. I'm glad this mod got updated. I'm missing a very useful functionality that came with 0.17 version and that is using Shift + Right Mouse Button and Shift + Left Mouse Button for copying and pasting settings of Teleprovider chests so that I don't have to press R for each Teleprovider chest. I'd love to use it for telemining straight where the resources are needed to be.

PS: Yes, I hate trains, they're too complex, not mentioning the dangers they pose.

2 years ago

Huh I thought I had already added that. Must have been a different mod I was thinking of. Added in 1.1.11.

You can copy a beacon to a teleprovider to set that beacon as the destination, or a teleprovider to a teleprovider to send to the same destination.

2 years ago

Thanks for fast response! Both ways work flawlessly. However I made a small modification for my purpose. I changed a value of "local max_stack" in control-telelogistics.lua because I also use Bob's mods and the superfast tier 5 logistics (incl. loaders) makes deplete the original buffer of 100 items very fast. I found out the beacons' logic isn't as fluid as loaders are. It makes "pulses" of teleported resources.

Btw, I'm thinking of more improvements.

2 years ago

Hmmm I haven't looked at that code so I hadn't realized it was doing that. I'll look into fixing it so it uses the actual stack size of the item if possible - it should always do a full stack, whether that be 50 or 1000.

Teleproviders attempt to send items once per second, because it uses LUA to do the transfer which can be very slow. Using more teleproviders pointing to the same beacon can help throughput to the beacon. Things that are done by the engine, like faster inserters and loaders, don't have the same issue because that's all done by the engine.

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