Teleportation_Redux

by Silari

Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.

Content
9 days ago
0.17 - 2.0
11.0K
Transportation

b [DONE] 0.17.62

5 years ago
(updated 5 years ago)

It actually opens a migration window first
http://prntscr.com/ooun6j
then throw's an error upon hitting confirm
http://prntscr.com/ootznh

dang, forgot to change it too Bug.
Worked fine upto 0.17.60

5 years ago

That migration screen isn't right - nothing should be getting removed from your game. Certainly no migration should be running just from updating Factorio - the mod itself hasn't updated.

Was this save previously played using the old Teleportation mod?

Other than that, what other mods are you running? Only some items are getting removed, which means it might be a different mod removing items from this one. As it is, I can't reproduce this.

5 years ago

Got it. This wasn't caused by updating Factorio - it was caused by toggling the Enable Telelogistics startup setting. That removes all the telelogistics items, causing those items in the migration. The code that's supposed to clean up those missing providers was using the wrong parameter to remove them - that's fixed in the new version.

If you want to keep using the telelogistics stuff, make sure to toggle that back on. You need to do it before loading a save game.

5 years ago

that did the trick, thanks for a great MOD!

This thread has been locked.