Hi, I have already tried to update the mod for myself to 0.15, but I can not fix some of the later errors. However, this are the technology requirements and costs I came up with. It should be nearly similar raw material costs compared to before the update. The decrease in fusion reactors is because they now cost 250 instead of 100 processor units. I have added 100 accumulators to the teleporter beacon recipe, because it matches the size of the energy buffer of the beacons, but you can remove them if you dont want it.
technology.lua
data:extend({
{
type = "technology",
name = "teleportation-tech",
icon = "Teleportation/graphics/technology_icon.png",
effects =
{
{
type = "unlock-recipe",
recipe = "teleportation-beacon"
}--[[,
{
type = "unlock-recipe",
recipe = "teleportation-telesender"
}]]
},
prerequisites = {"electric-energy-accumulators-1", "advanced-electronics"},
unit =
{
count = 500,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
{"science-pack-3", 1},
{"high-tech-science-pack", 1}
},
time = 60
}
},
{
type = "technology",
name = "teleportation-tech-adv",
icon = "Teleportation/graphics/technology_adv_icon.png",
effects =
{
{
type = "unlock-recipe",
recipe = "teleportation-equipment"
},
{
type = "unlock-recipe",
recipe = "teleportation-portal",
}
},
prerequisites = {"teleportation-tech", "fusion-reactor-equipment"},
unit =
{
count = 2000,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
{"science-pack-3", 1},
{"high-tech-science-pack", 1}
},
time = 15
}
}
})
recipe.lua
data:extend({
{
type = "recipe",
name = "teleportation-beacon",
enabled = false,
ingredients =
{
{"steel-plate", 100},
{"copper-plate", 100},
{"advanced-circuit", 100},
{"accumulator", 100}
},
result = "teleportation-beacon",
energy_required = 5
},
{
type = "recipe",
name = "teleportation-equipment",
enabled = false,
energy_required = 10,
ingredients =
{
{"teleportation-beacon", 1},
{"speed-module", 100},
{"plastic-bar", 100},
{"copper-cable", 50},
{"fusion-reactor-equipment", 15}
},
result = "teleportation-equipment",
},
{
type = "recipe",
name = "teleportation-portal",
enabled = false,
ingredients = {
{"processing-unit", 10}
},
result = "teleportation-portal",
energy_required = 30
},
--[[{
type = "recipe",
name = "teleportation-telesender",
enabled = false,
ingredients =
{
{"teleportation-beacon", 1},
{"advanced-circuit", 100},
{"alien-artifact", 100}
},
result = "teleportation-telesender",
energy_required = 5
}]]
})
I hope you can update the mod soon. XD
Edit: Some additional explanations:
The new science packs are production science packs, wich are related to stuff like modules, better assemblers etc., then there are military science packs, which are only related to weapons, tanks and stuff like that (i dont believe teleportation fits here). The high tech science pack seems like it is the replacement in most cases where alien science packs were used before. And the space science pack is only used for the infinite research and nothing else, so i dont think it fits here.