Jobus, would you mind adding some optional dependencies? I'm finding that space exploration and krastorio 2 both go back and edit the unit cost of some technologies after this mod, breaking some of the scaling.
This is most apparent right around the space-science-pack stage. technologies like industrial furnace, and its children wind up being very cheap in context.
I've fixed this for now in a local copy, but I tend to like to play multiplayer, and I don't have a way to reliably adjust load order of other mods without just re-uploading this with that change, and I'd rather avoid that.
thanks