Technology Price Multiplier

by Jobus

Precisely tweak technology costs with decimal multipliers (0.5x, 1.2x, etc.), offering fine-tuned control beyond the vanilla game's integer-only setting. Also includes advanced options for infinite tech and tier-based cost scaling.

Tweaks
4 days ago
2.0
2.06K
Cheats

g Isn't this already in vanilla?

2 months ago
(updated a month ago)

Yeah I just checked with my mods disabled, in the "advanced" tab in a new game there's a technology modifier option. Does your mod do something extra or something unique in comparison?

2 months ago
(updated 2 months ago)

I explain this in the mod description:

The difference between this and the native option (found when creating a new game) is that it supports decimal factors, so you are able to reduce the price (0.5 for half) or increase it slightly (1.2 for 20% more expensive).

The vanilla option can only go: 1, 2, 3, 4, etc. My mod gives you much more control.

Additionally, my mod lets you control the exponential cost growth of the infinite technologies.

a month ago
(updated a month ago)

Then I would politely recommend you do some light markdown formatting in your description to separate it into clearly designated chunks so it's easier to read. That's why I missed it in the description, because I, like a significant fraction of the human population, glaze over when I see too long of a chunk of uninterrupted text thanks to internet brainrot, so you need to use

Titles

and dividers:


to separate topics and bold text to highlight key points and other stuff like that to better compartmentalize the description. That way a lot more people will actually read it instead of just glancing and moving on.

Is it stupid? Yes. Is it the reality of the way things are anyways? Also yes.

a month ago

You're right, the description was not skimmable at all.

I followed your advice and updated it.

Thanks for the feedback.

a month ago

Much better, well done.

New response