Tarawind Beacons RELOAD


A reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity modules (optional).

Utilities
1 year, 2 months ago
0.15 - 1.1
4.73K

g Update Please

6 months ago

Update Please 2.0

5 months ago

I was able to get it fixed via small corrections in code in the mod

in the Recipes.lua and the settings-update.lua

the recipes have to be updated to new syntax like this

ingredients = {
{type = "item", name = "beacon", amount = 2},
{type = "item", name = "processing-unit", amount = 10}
},
results = {
{type = "item", name = "twBeacon1", amount = 1}
}

and the Module slots information for each item needs to be moved out of the
module_specification section on each entity to be above it
like so

module_slots = 10,
module_specification =
{
module_info_icon_shift = {0, 0.5},
module_info_multi_row_initial_height_modifier = -0.3
}

5 months ago

I was able to get it fixed via small corrections in code in the mod

in the Recipes.lua and the settings-update.lua

the recipes have to be updated to new syntax like this

ingredients = {
{type = "item", name = "beacon", amount = 2},
{type = "item", name = "processing-unit", amount = 10}
},
results = {
{type = "item", name = "twBeacon1", amount = 1}
}

and the Module slots information for each item needs to be moved out of the
module_specification section on each entity to be above it
like so

module_slots = 10,
module_specification =
{
module_info_icon_shift = {0, 0.5},
module_info_multi_row_initial_height_modifier = -0.3
}

It helped, thank you very much!

4 months ago
(updated 4 months ago)

This is so ass-backwards and annoying! I gotta edit all my mod recipes like this. Please be patient.

4 months ago

Thanks for working on this, will be waiting for good news

New response