Tactical Construction


Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.

Content
2 years ago
0.18 - 1.1
324
Logistic network

g Similar mod: Bot Prioritizer

4 years ago

Note to self (and anyone else who is interested in improving how the logistical networks work):

Someone else came up with a mod that does similar things to this one. It looks like it was developed completely independently from mine, which is good because this resulted in a different approach to the problem, which may or may not turn out to be a better one.

Link: https://mods.factorio.com/mod/BotPrioritizer

4 years ago

For folks that don't like the fact that my mod permanently alters your game by adding an 'alternate' player force, Bot Prioritizer might be a better option for you. Functionality is a tad different but it might be a more acceptable compromise if this mod's behavior bothers you.

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