Timelapse Base Edition (TLBE)


Takes screenshots of your base at specified intervals.

Utilities
a month ago
0.18 - 2.0
9.12K

b Curious behavior of recording trackers

15 days ago

I constantly lose the active player tracker tick. Because of this, the recording stops for several hours (until I notice it), or until I turn on the tracker again. At most, I only minimize the game, press pause (Escape), or occasionally open the TLBE window. I exclusively play on Nauvis and rarely use Sandbox. In other words, I don't lose control of the player, and he doesn't disappear as an entity.

15 days ago
(updated 15 days ago)

I was lucky, and at the end, you can see how it started to freeze (creating huge frames on several hectares). However, the frame recording did not stop, but for some reason, the player tracker stopped being active. Maybe I'm pressing some key?

UPD: I also placed the images I received in this folder.
https://drive.google.com/drive/folders/15m4LKoW-QDKKFlNyF4AvX7lVAEmi9YjU?usp=sharing

15 days ago

Ohhh, forget what I told you... I was just blind and didn't see that it said "until". ☺

15 days ago

Hello,

Yes the Player Tracker is meant to follow the player in the beginning of the game until you start building, so the timelapse will continue following the growth of the base.

I could add an option to keep on following the player if that would be beneficial? Until now no one asked for this, so I guessed that this behavior is what the players would want.

14 days ago

In theory, this is a tracker of the base. Therefore, its essence is to shoot the base. But I run and while the base is not large - I shoot my actions from the player's perspective. In some moments, yes, indeed the tracker goes into some incomprehensible spaces. Perhaps it was then that I went into the sendbox and my surface changed. It's hard to say.

If you have the opportunity - will it be possible to constantly change the distance of the image, according to the current distance from the player's perspective? For example, if he brings the camera very close, then in the photo it will also be so. If the player moves the camera far away, will the photo look the same?

13 days ago

If you have the opportunity - will it be possible to constantly change the distance of the image, according to the current distance from the player's perspective?

Hm... I do not know if I can read the camera distance (zoom factor) from the game. I'll need to check the Facotrio API.
But if you keep on zooming in and out, the timelapse (most likely) will be very 'jittery' as it tried to zoom in/out on a slower/different pace. Especially when 'smooth camera' is disabled

Perhaps it was then that I went into the sendbox and my surface changed. It's hard to say.

Yes the tracker (and thus camera) will not follow you to other surfaces (I do not know about 'sandbox' but it sounds like a different surface), as the timelapse would have a 'gap' (jumps from one surface to another). I would expect that the camera will continue following you when you are back on Nauvis.

In your situation, it seems to be best to setup 2 trackers/cameras, one for each surface and both can have their own tracker(s) setup. In this way the timelapse will more 'continuous'. Especially if you setup a nice transition with the software you use to make the final movie.

But, when you build something the Player tracker will stop following you for sure (this is how it works at the moment).
I could make changes to the player tracker so it will continue following your character, even when you build, but it feels like you would be much better off with just grabbing your screen (e.g. using OBS) that using the in-game screenshot render functionality.

12 days ago

It's probably just all my nuances. I don't think they should influence other players. In general, I'm starting to get used to using the mod, and I've already got over 12,000 frames. Unfortunately, the first 12 hours of the game were recorded poorly, as I immediately started the game without tests and recorded it incorrectly)

Now I'm actively using the mod's features, pausing, turning on transitions, highlighting shooting areas for large-scale construction, etc.

11 days ago

ok, cool. Good to hear the mod is (becoming) useful to you.
Then if you agree we'll leave it as is.

I'll soon make a release to make your other feature request available

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