Timelapse Base Edition (TLBE)


Takes screenshots of your base at specified intervals.

Utilities
14 days ago
0.18 - 2.0
7.05K

g enhancements

1 year, 4 months ago

Hi - I'm still using this mod :D I have a laundry list of things that would be great to add, but not sure if they fit into your vision or not.

  1. map visualisation of capture regions - I know we can't draw rectangles onto the map, but perhaps we can use bookmarks or something to demarcate the rectangle being captured, and when panning, the target rectangle

  2. game and video timing - at the moment all timings are in units of game ticks, but it would be really useful to also display ingame vs video timestamps; something like "1 s video : 2 h game" but of course, in a more concise form

  3. pan/zoom speed and capture rate configurable separately from the static capture rate, so for example, we can have a 1 h : 5 sec capture rate, but when panning set it to 1:1; also set the pan speed by video time e.g. pan so that it produces 5 seconds of video

  4. other options for setting the camera target location - the one I frequently need is to center on the chunk the player is in, plus a half chunk around it, but I guess this can be a "center on player with radius x" with a "chunk-aligned" toggle; this happens when doing city block designs, where you want the camera to always be city-block-aligned

  5. recording status alert (which can be turned off) including - not recording, recording, panning

  6. list of "home" regions - I frequently have perhaps 3 "home" positions where the camera will come back to and it would be nice to have these named in a list rather than having to re-create them each time

  7. ask the "whole base" tracker to ignore turrets - it's quite common early game to go way out into the wilds with some turrets to clear bugs, but at the moment this causes the base tracker to zoom out to include those turrets, which has killed several of my attempts at timelapses

I'm happy to contribute where I can to the code. If these sound like things you think should be in this mod.

1 year, 4 months ago
(updated 1 year, 4 months ago)

Nice to hear you are still using the mod :)

Thanks a lot for your feature requests!
(I moved some of the ideas I like and I think are feasible to GitHub so it is easier to track/discuss them separately.)

  1. https://github.com/veger/TLBE/issues/39
  2. https://github.com/veger/TLBE/issues/40
  3. What would be the result of this change? Limelapse slows down when panning/scaling? Wouldn't that be weird for the viewer of the movie? (I'm having some hard time grasping the result :) )
  4. Basically you want to have some sort of a grid based camera positioning, where the city block area is the grid size? Or you see other use-cases where the player is the real/actual center of a (chunk) aligned tracker? I am not opposed to the idea, but I am looking how to make this more 'generic' applicable. (I guess it will be fairly easy to add some 'chunk align' or 'city block' tracker to implement this.
  5. https://github.com/veger/TLBE/issues/41
  6. Can't this be achieved by adding some (area) trackers, which is add/enable to the camera when you need to transition to the predefined camera position?
  7. https://github.com/veger/TLBE/issues/42

I am open to PRs for these proposed features or other ones. So feel free to send them!
There is also another feature request active that looks nice, so I'll be working on the mod again soon (I guess), so whenever you want to implement something, please let me know in GitHub so we are not solving the same thing :)

1 year, 4 months ago
(updated 1 year, 4 months ago)
  1. Y

  2. Y

  3. So imagine you have a timelapse of you building stuff at location X. You complete that work and then start working at location Y. Often what you want in the time lapse is to record the work at X with some time compression that matches that at location Y, but you want the camera to pan from one location to the other for storytelling reasons. In many scenarios, you don't want much game time to elapse during the pan. In game time, you stop X, go to Y, tell it to pan. You don't want to wait for 2 hours for the camera to pan to Y before starting work. You just need to capture 5 seconds of panning footage from X to Y, consuming approximately 5 seconds of game time if you've set the pan compression to 1:1. For examples of this, see the recent bigfoot timelapse - he has a whole load of freeze-zoom segments: https://youtu.be/dvX_WzlvI4Y

  4. City block style builds is the only use I can see for this. But city block builds are everywhere. It applies by accident to exotic maps like spirals or mazes. As you say, I think this is pretty to implement as a custom tracker.

  5. Y

  6. Yes - I just hadn't thought of that as being an option. So this is now a documentation issue, not a feature request.

  7. Y

1 year, 4 months ago
(updated 1 year, 4 months ago)
  1. -
  2. -
  3. Makes sense, this waiting period is annoying yes (I noticed myself). As a creator you'd just need accept that fact that the factory speeds up on the video I guess. I added https://github.com/veger/TLBE/issues/44 to track the enhancement. TW bigfoot seems to use all kinds of tricks, like stop-motion kind of pipelines, according to his feature requests and explanations in GitHub :)
  4. City blocks is the only use-case I cloud think of as well, so a city-block tracker seems to make sense: https://github.com/veger/TLBE/issues/45
  5. -
  6. I was thinking about opening up the FAQ of this mod page... but could find the motivation to write the documentation (I guess I am a real software engineer... :P )
1 year, 3 months ago

I think all of your points are transferred to GitHub and most (all?) are implemented in v1.5.0

Thanks for your contributions, both in ideas and code!

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