[TKN] Robotics

by kleopi

Adds two new types of robots: Earlyrobots, made from cheap materials,unlocked early on and lightningrobots, pricey but extremely fast. Works well will other mods, including bob and angel. Last Update: Changed recipes of Logistic chests to not require Advanced Circuits anymore. Lightningbots now need Processing-units now. For discussions join our Discord: discord.gg/G9QwJWA

Content
6 years ago
0.15 - 0.16
5
Logistics

i Logistic storage chest

8 years ago
(updated 8 years ago)

It's great mod but without early game logistic chest it's useless ;)

8 years ago

Yeah i got this reported already. I will probably pull the Logistic chest research to the earlyrobot techtree. Thanks for your feedback :)

8 years ago

Pushed an update on this. I just added a tech for logisticchests so it should work with your old save :3

8 years ago
(updated 8 years ago)

The tech is available now but making that part "works well including bob and angels", with bob and angels the Early Logistics chests shouldn't require Electronic Circuit Board, that make the chest useless again, when you have access to Electronic Circuit Board you can just use normal bots....
Then the Light items should require Electronic Logic Board.

That my opinion on balance and making it really Early with Bobs and angels.

8 years ago

Hmm you are right there. I'll have a look into this :3
Stay tuna errr tuned :)

8 years ago

This update should do the trick :) Thank you for your feedback :3

8 years ago

Wow, that was fast, Thanks!

8 years ago

Now storage chests are overpowered considering how early they appear. It would be better to clone them into new entities and then reduce capacity by 75% and logistic slots to say 2. Players will benefit from having an early logistics system, but at the same time it's not so good that it puts off players from researching better robots.

Also early roboports service the same area as vanilla ones. It would be better to make them support a much smaller area. Also charging efficiency should be lower than vanilla ones, meaning upgrading will reduce power usage. This too would mean early access, but still strongly encourage researching better logistic techs.

I'm not sure how easy/hard the game engine makes this, but it would be nice to right click on the robots in roboports to force it to only accept one type. Having just one slot for robots is problematic when construction robots decides it's ok to put 2 in each roboport while the logistic robots end up with nowhere to go.

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