SPM No Military Science


Removes all technologies about dealing with aliens or costing military science packs for alienless runs. Can be applied to an ongoing game.

20 days ago
1.0
4831
Owner:
SuperPinkyMan
Source:
N/A
Homepage:
https://mods.factorio.com/user/SuperPinkyMan
License:
MIT
Created:
1 year, 3 months ago
Latest Version:
1.5.0 (20 days ago)
Factorio version:
1.0
Downloaded:
4831 times

Updated for Factorio 1.0.
Can be applied to an ongoing game.
Spidertron option added and fixing prerequisites issues with 1.1.0.
Fixing migration with 1.2.0.
1.4.0 should reduce incompatibility issues when loading with big mods.

Removes all technologies about dealing with aliens or costing military science packs (black science).
Adds 6 settings :
- Walls and gates makes it so that stone walls and gates technologies are not disabled
- Flamethrower makes it so that the flamethrower technology is not disabled and doesn't cost military science packs
- Grenades makes it so that the military 2 technology as well as the stronger explosives 1 & 2 technologies are not disabled and stronger explosives 2 doesn't cost military science packs
- Power Armor MK2 makes it so that the power armor mk2, fusion reactor and energy shield 1 & 2 technologies are not disabled and don't cost military science packs
- Nukes! makes it so that the rocketry and atomic bomb technologies are not disabled and don't cost military science packs
- Spidertron makes it so that the rocketry, fusion reactor and spidertron technologies are not disabled and don't cost military science packs