SPM No Military Science


Removes all technologies about dealing with aliens or costing military science packs for alienless runs.

20 days ago
0.17 - 0.18
3896
Owner:
SuperPinkyMan
Source:
N/A
Homepage:
https://mods.factorio.com/user/SuperPinkyMan
License:
MIT
Created:
11 months ago
Latest Version:
0.1.7 (20 days ago)
Factorio version:
0.17 - 0.18
Downloaded:
3896 times

New version 0.2.4
Removes all technologies about dealing with aliens or costing military science packs (black science).
Adds 5 settings :
- Walls and gates makes it so that stone walls and gates technologies are not disabled
- Flamethrower makes it so that the flamethrower technology is not disabled and doesn't cost military science packs
- Grenades makes it so that the military 2 technology as well as the stronger explosives 1 & 2 technologies are not disabled and stronger explosives 2 doesn't cost military science packs
- Power Armor MK2 makes it so that the power armor mk2, fusion reactor and energy shield 1 & 2 technologies are not disabled and don't cost military science packs
- Nukes! makes it so that the rocketry and atomic bomb technologies are not disabled and don't cost military science packs

Use version 0.1.x for Factorio 0.17 and version 0.2.x for Factorio 0.18.

0.2.5 - Fix a bug with wrong prerequisites
0.2.6 - Fix more bugs with wrong prerequisites
0.2.7 - Can now be applied to a game started without the mod