This mod makes the nightvision/batteries MK1&2/Shields MK1&2/Discharge defense equipments 1 by 1 instead of their normal size. Compatible with modded nightvision equipments, batteries and shields.
Removes all technologies about dealing with aliens or costing military science packs for alienless runs. Can be applied to an ongoing game.
Can change various stuff about electricity consumption of roboports, logistic bots and construction bots.
Mods introducing new content into the game.
Add a Steel Double Furnace, which smelts iron ore directly into steel.
Mods introducing new content into the game.
Military 3, Miitary 4, MK2 Armor, Fusion reactor and MK2 Shield research do not need military science packs any longer
Small changes concerning balance, gameplay, or graphics.
Stone furnaces, rails and concrete require stone bricks and iron plates instead of stone and iron ore.
Options to make Infinite Mining Productivity and Infinite Bot Speed technologies cheaper.
Add a Steel Double Furnace called deel Furnace, which smelts iron ore directly to steel. Add a Double Furnace, which smelts iron ore directly to steel. Water Pumps can be placed on land. Underground pipes have a gap of 10 (base is 9) so they can go under 2 nuclear reactors or under 2 groups of 4 bus lines. Large power poles have a max distance of 36 (base 30). Power armor mk2, Fusion reactor and Shield mk2 do not require anithing linked to military science anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add double stone, steel and electric furnaces, able to smelt iron ore directly into steel. Add stone and steel electric furnace. Add a 3*3 furnace powered by fuel with 2 module slots.
Mods introducing new content into the game.
Adds options to change little things - Water pump on land, small electric poles fron stone instead of wood, storage of pipes, range of underground pipes and belts and max distance and supply area of electric poles.
Unsubscribe, the Double Furnace mod has been updated and the fix is no longer needed. (Quick change on the 0.17 version of raid's Double Furnace mod so the double smelting tech doesn't cost purple science anymore.)