Subterrain_new

by flamion

Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.

Content
a day ago
1.1 - 2.0
873
Logistics
Owner:
flamion
Source:
N/A
Homepage:
https://mods.factorio.com/mod/Subterrain_new
License:
GNU GPLv3
Created:
5 years ago
Latest Version:
0.9.1 (a day ago)
Factorio version:
1.1 - 2.0
Downloaded by:
873 users

Modified Version of the mod "Subterrain" to work with factorio version 1.1 and now 2.0
If there is an update to the original mod or requested by the author i will remove this
All credit goes to the original authors

Original mod: https://mods.factorio.com/mod/Subterrain

Changelog:
0.9.1:
- Fix a crash that could occur when breaking an underground belt with a full inventory (& full belts), causing a crash when spilling refunded belts on the ground

0.9.0:
- Rebalanced recipes slightly
- Made mod compatible with Factorio 2.0
Notes:
- Subterranean Turbo Belt will be added in a future release
- Bobs mod compat has been removed, it might return if/when bobs mod is updated

0.8.0:
- Fixed compatibility with bobs mod
- Adjusted research recipe cost (made research more expensive)

0.7.17:
- Fix typo in mod setting option