A simple world environment standalone mod that includes radiation as a new hazard. Inspired by TibsRadiationMod
Small changes concerning balance, gameplay, or graphics.
Version: 0.11.2 Date: 19-09-2025 Bugfixes: - Actual fix to instant crash regarding visuals
Version: 0.11.1 Date: 19-09-2025 Additions: - MK3 equipment for both Reduction and Absorption pieces - Reduction MK3: 60% radiation damage reduction - Absorption MK3: 50 radiation damage absorbed - Final technology research for radiation protection Changes: - Changed MK2 equipment to use efficiency module 2's (removed iron plate) - Moved radiation suit to near total radiation protection technology - Changed technology advanced radiation protection science consumption 30s -> 45s - Modified the volume of Medium/High radiation damage - Modified technology names - Swapped tips and tricks ordering/triggers Bugfixes: - Fixed unknown key for player setting "Enable GUI Effects" - Potential fix to instant crash regarding visuals - Fixed tips and tricks simulation's crashing
Version: 0.11.0 Date: 18-09-2025 Additions: - Transparent radiation logo that appears signalling the player is taking damage - Sprite changes to create glitch effect - Toggleable per player (default: True)
Version: 0.10.4 Date: 12-09-2025 Bugfixes: - Filtered out walls so only radiation walls resist radiation
Version: 0.10.3 Date: 12-09-2025 Bugfixes: - Fixed crash when trying to detect items on a belt
Version: 0.10.2 Date: 11-09-2025 Additions: - Small tag displaying radiation values for every radiative item/fluid/etc... Changes: - Internal logic on how items are added to radiative lists
Version: 0.10.1 Date: 10-09-2025 Additions: - Tips and tricks explaining radioactive biters Bugfixes: - Behemoth biters/spitters did not damage player
Version: 0.10.0 Date: 09-09-2025 Additions: - Biters and their corpses emit radiation - Behemoth biters and spiters - Big biters and spitters - All liquids now included in radiation calculations - Two commands to add/remove unit radiation values Changes: - Fluids in entities (e.g. assembling machines) now emit radiation Bugfixes: - Now made command "/add_radioactive_resource {resource_name}" accessible
Version: 0.9.4 Date: 08-09-2025 Additions: - Command to display all items classified as radioactive including radioactivity value - Gun turrets included in radiation damage calculations Mod Compatibility: - Bob's Warfare now supported Changes: - Removed duplicate entry of all items from the factoriopedia - Added all mods to dependency list as optional Bugfixes: - Removed item from PlutoniumEnergy compatibility causing crash
Version: 0.9.3 Date: 08-09-2025 Additions: - New tips and tricks simulation for radiation walls - Added in optional dependencies for compatible mods Changes: - "Advanced radiation protection" research now requires "nuclear power" research instead of "kovarex enrichment" research Bugfixes: - Fixed mod API calls not working properly
Version: 0.9.2 Date: 08-09-2025 Mod Compatibility: - PlutoniumEnergy now supported Changes: - Reordered radiation resistant items in crafting grid Bugfixes: - Fixed unknown key for radiation name
Version: 0.9.1 Date: 07-09-2025 Mod Compatibility: - Cery's Moon of Fulgora now supported
Version: 0.9.0 Date: 05-09-2025 Additions: - Two commands to either add or remove the current character the player is playing - Radiation resistant wall preventing 200 radiation damage Changes: - Locale updated - Changed crafting time for all equipment - Radiation Absorption: 5s -> 12s - Radiation Absorption MK2: 5s -> 20s - Radiation Reduction: 5s -> 12s - Radiation Reduction MK2: 5s -> 20s
Version: 0.8.1 Date: 05-09-2025 Changes: - Radiation damage now scales exponentially with distance instead of linear approach - Modifications to both tips and tricks radiation intro and distance simulations - English locale spelling changes Bugfixes: - Fixed tips and tricks radiation intro crash just before looping
Version: 0.8.0 Date: 04-09-2025 Additions: - 5 tips and tricks simulations explaining everything currently implemented - Inserters included in damage calculations Changes: - Advanced radiation protection uses utility science pack instead of production science pack - Radiation suit moved to advanced radiation protection technology - Setting protection radius min value changed from 20 -> 0 - Setting radiation radius min value changed from 2 -> 8 - Changed character to wear heavy armour when wearing the radiation suit
Version: 0.7.1 Date: 02-09-2025 Additions: - New entity sources for potential radiation damage - Construction and Logistic robots - Locomotives and Cargo Wagons - Item entities on the floor - Nuclear reactors - Logistic containers Changes: - Refactored entire code logic
Version: 0.7.0 Date: 31-08-2025 Bugfixes: - Fixed excessive UPS useage
Version: 0.6.0 Date: 30-08-2025 Additions: - MK2 equipment for both Reduction and Absorption pieces - Reduction MK2: 40% radiation damage reduction - Absorption MK2: 20 radiation damage absorbed Changes: - Buffed Reduction MK1 from 5% to 20%
Version: 0.5.0 Date: 29-08-2025 Additions: - Vehicles and Spidertron types now included in radiation damage calculations.
Version: 0.4.1 Date: 28-08-2025 Bugfixes: - Player now take damage when in map view
Version: 0.4.0 Date: 28-08-2025 Additions: - Added radiation suit with 250 base damage resistant + 95% resistant to radiation damage - Includes medium sized equipment grid - Icon generated by GenAI then modified (I'm no artist) Changes: - Locale English changes Bugfixes: - Fixed crash occuring when in map view Bugs: - Player does not take damage when in map view
Version: 0.3.0 Date: 28-08-2025 Additions: - All buildings with type "assembling machine" now included in radiation damage calculations. This includes: - All Assembly Machines (mk1 to mk3) - Centrifuge - Oil Refinery - Chemical Plant - All Furnaces and Rocket Silo also included in calculations.
Version: 0.2.0 Date: 27-08-2025 Additions: - Added world centre radiation protection to prevent instant death on respawn - Protection radius configurable in mod settings (20 - 125 | default: 50) - Both containers and player corpses with radiated items are now included in damage calculations Changes: - Changed default radiation distance from 4 to 12 - Radiation is now its own damage type - Small code refactor to make adding future damage functions easier to implement
Version: 0.1.0 Date: 26-08-2025 Additions: - Initial mod creation