Stuckez12 Radiation


A simple world environment standalone mod that includes radiation as a new hazard. Inspired by TibsRadiationMod

Tweaks
5 hours ago
2.0
110
Environment

Changelog

Version: 0.11.2
Date: 19-09-2025
    Bugfixes:
        - Actual fix to instant crash regarding visuals
Version: 0.11.1
Date: 19-09-2025
    Additions:
        - MK3 equipment for both Reduction and Absorption pieces
            - Reduction MK3: 60% radiation damage reduction
            - Absorption MK3: 50 radiation damage absorbed
        - Final technology research for radiation protection
    Changes:
        - Changed MK2 equipment to use efficiency module 2's (removed iron plate)
        - Moved radiation suit to near total radiation protection technology
        - Changed technology advanced radiation protection science consumption 30s -> 45s
        - Modified the volume of Medium/High radiation damage
        - Modified technology names
        - Swapped tips and tricks ordering/triggers
    Bugfixes:
        - Fixed unknown key for player setting "Enable GUI Effects"
        - Potential fix to instant crash regarding visuals
        - Fixed tips and tricks simulation's crashing
Version: 0.11.0
Date: 18-09-2025
    Additions:
        - Transparent radiation logo that appears signalling the player is taking damage
            - Sprite changes to create glitch effect
            - Toggleable per player (default: True)
Version: 0.10.4
Date: 12-09-2025
    Bugfixes:
        - Filtered out walls so only radiation walls resist radiation
Version: 0.10.3
Date: 12-09-2025
    Bugfixes:
        - Fixed crash when trying to detect items on a belt
Version: 0.10.2
Date: 11-09-2025
    Additions:
        - Small tag displaying radiation values for every radiative item/fluid/etc...
    Changes:
        - Internal logic on how items are added to radiative lists
Version: 0.10.1
Date: 10-09-2025
    Additions:
        - Tips and tricks explaining radioactive biters
    Bugfixes:
        - Behemoth biters/spitters did not damage player
Version: 0.10.0
Date: 09-09-2025
    Additions:
        - Biters and their corpses emit radiation
            - Behemoth biters and spiters
            - Big biters and spitters
        - All liquids now included in radiation calculations
        - Two commands to add/remove unit radiation values
    Changes:
        - Fluids in entities (e.g. assembling machines) now emit radiation
    Bugfixes:
        - Now made command "/add_radioactive_resource {resource_name}" accessible
Version: 0.9.4
Date: 08-09-2025
    Additions:
        - Command to display all items classified as radioactive including radioactivity value
        - Gun turrets included in radiation damage calculations
    Mod Compatibility:
        - Bob's Warfare now supported
    Changes:
        - Removed duplicate entry of all items from the factoriopedia
        - Added all mods to dependency list as optional
    Bugfixes:
        - Removed item from PlutoniumEnergy compatibility causing crash
Version: 0.9.3
Date: 08-09-2025
    Additions:
        - New tips and tricks simulation for radiation walls
        - Added in optional dependencies for compatible mods
    Changes:
        - "Advanced radiation protection" research now requires "nuclear power" research instead of "kovarex enrichment" research
    Bugfixes:
        - Fixed mod API calls not working properly
Version: 0.9.2
Date: 08-09-2025
    Mod Compatibility:
        - PlutoniumEnergy now supported
    Changes:
        - Reordered radiation resistant items in crafting grid
    Bugfixes:
        - Fixed unknown key for radiation name
Version: 0.9.1
Date: 07-09-2025
    Mod Compatibility:
        - Cery's Moon of Fulgora now supported
Version: 0.9.0
Date: 05-09-2025
    Additions:
        - Two commands to either add or remove the current character the player is playing
        - Radiation resistant wall preventing 200 radiation damage
    Changes:
        - Locale updated
        - Changed crafting time for all equipment
            - Radiation Absorption: 5s -> 12s
            - Radiation Absorption MK2: 5s -> 20s
            - Radiation Reduction: 5s -> 12s
            - Radiation Reduction MK2: 5s -> 20s
Version: 0.8.1
Date: 05-09-2025
    Changes:
        - Radiation damage now scales exponentially with distance instead of linear approach
        - Modifications to both tips and tricks radiation intro and distance simulations
        - English locale spelling changes
    Bugfixes:
        - Fixed tips and tricks radiation intro crash just before looping
Version: 0.8.0
Date: 04-09-2025
    Additions:
        - 5 tips and tricks simulations explaining everything currently implemented
        - Inserters included in damage calculations
    Changes:
        - Advanced radiation protection uses utility science pack instead of production science pack
        - Radiation suit moved to advanced radiation protection technology
        - Setting protection radius min value changed from 20 -> 0
        - Setting radiation radius min value changed from 2 -> 8
        - Changed character to wear heavy armour when wearing the radiation suit
Version: 0.7.1
Date: 02-09-2025
    Additions:
        - New entity sources for potential radiation damage
            - Construction and Logistic robots
            - Locomotives and Cargo Wagons
            - Item entities on the floor
            - Nuclear reactors
            - Logistic containers
    Changes:
        - Refactored entire code logic
Version: 0.7.0
Date: 31-08-2025
    Bugfixes:
        - Fixed excessive UPS useage
Version: 0.6.0
Date: 30-08-2025
    Additions:
        - MK2 equipment for both Reduction and Absorption pieces
            - Reduction MK2: 40% radiation damage reduction
            - Absorption MK2: 20 radiation damage absorbed
    Changes:
        - Buffed Reduction MK1 from 5% to 20%
Version: 0.5.0
Date: 29-08-2025
    Additions:
        - Vehicles and Spidertron types now included in radiation damage calculations.
Version: 0.4.1
Date: 28-08-2025
    Bugfixes:
        - Player now take damage when in map view
Version: 0.4.0
Date: 28-08-2025
    Additions:
        - Added radiation suit with 250 base damage resistant + 95% resistant to radiation damage
            - Includes medium sized equipment grid
            - Icon generated by GenAI then modified (I'm no artist)
    Changes:
        - Locale English changes
    Bugfixes:
        - Fixed crash occuring when in map view
    Bugs:
        - Player does not take damage when in map view
Version: 0.3.0
Date: 28-08-2025
    Additions:
        - All buildings with type "assembling machine" now included in radiation damage calculations. This includes:
            - All Assembly Machines (mk1 to mk3)
            - Centrifuge
            - Oil Refinery
            - Chemical Plant
        - All Furnaces and Rocket Silo also included in calculations.
Version: 0.2.0
Date: 27-08-2025
    Additions:
        - Added world centre radiation protection to prevent instant death on respawn
            - Protection radius configurable in mod settings (20 - 125 | default: 50)
        - Both containers and player corpses with radiated items are now included in damage calculations
    Changes:
        - Changed default radiation distance from 4 to 12
        - Radiation is now its own damage type
        - Small code refactor to make adding future damage functions easier to implement
Version: 0.1.0
Date: 26-08-2025
    Additions:
        - Initial mod creation