Uranium and nuclear items are now deadly to YOU, the player. Fight back with absorption gear, radiation suits, and walls while even biters evolve into acid-spewing, radioactive tanks. Customize the radiation, tame the chaos, and turn your factory into a radioactive nightmare.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.0
Date: 18-10-2025
Info:
- Official release of the mod
Additions:
- 14 new achievements related to radiation
- 9 menu simulations showing off the radiation mechanic
Changes:
- Chunk Radius Setting max value increased from 16 to 48
- Revamp to updating chunk radiation damage values (causing change above >:] )
Bugfixes:
- Sound is now played per player instead of globally
- Fixed infrequent crash when near radiation walls
Locale:
- Updated English locale
Version: 0.12.5
Date: 05-10-2025
Bugfixes:
- Fixed slight freezes that occur when moving between chunks (when chunk radiation is enabled)
Version: 0.12.4
Date: 04-10-2025
Additions:
- Added setting toggle for biter and chunk based radiation
- Added setting descriptions
Bugfixes:
- Removed debug info.
- Fixed locale issues
Version: 0.12.3
Date: 03-10-2025
Bugfixes:
- Fixed chests not being removed properly from internal mod memory
- Removed code that further restricted when trying to update chunk concurrent damage
Version: 0.12.2
Date: 01-10-2025
Additions:
- Atomic bomb explosions leave behind residual radiation for an hour
Bugfixes:
- Fixed crash when attempting to access character concurrent damage
- Re-enabled spawn protection
Version: 0.12.1
Date: 30-09-2025
Bugfixes:
- Fixed crash when attempting to update character position
Version: 0.12.0
Date: 29-09-2025
Additions:
- All chests distance calculations are now based on chunk distance instead of tile distance
Changes:
- (Logistic) Containers have been removed from nearby radiation calculations
Version: 0.11.6
Date: 28-09-2025
Bugfixes:
- Fixed crash when loading into any save
Version: 0.11.5
Date: 27-09-2025
Bugfixes:
- Renamed migration file meant for 0.11.4 to proper naming convention (0.11.4 should now be fully applied)
Version: 0.11.4
Date: 27-09-2025
Bugfixes:
- Fix top radiation logo positioning when GUI scale is changed
Version: 0.11.3
Date: 20-09-2025
Mod Compatibility:
- BZ Titanium now supported
Changes:
- Updated locale file to be more accurate
Bugfixes:
- Potential fix to radiation logo being off centered on wider screens
Version: 0.11.2
Date: 19-09-2025
Bugfixes:
- Actual fix to instant crash regarding visuals
Version: 0.11.1
Date: 19-09-2025
Additions:
- MK3 equipment for both Reduction and Absorption pieces
- Reduction MK3: 60% radiation damage reduction
- Absorption MK3: 50 radiation damage absorbed
- Final technology research for radiation protection
Changes:
- Changed MK2 equipment to use efficiency module 2's (removed iron plate)
- Moved radiation suit to near total radiation protection technology
- Changed technology advanced radiation protection science consumption 30s -> 45s
- Modified the volume of Medium/High radiation damage
- Modified technology names
- Swapped tips and tricks ordering/triggers
Bugfixes:
- Fixed unknown key for player setting "Enable GUI Effects"
- Potential fix to instant crash regarding visuals
- Fixed tips and tricks simulation's crashing
Version: 0.11.0
Date: 18-09-2025
Additions:
- Transparent radiation logo that appears signalling the player is taking damage
- Sprite changes to create glitch effect
- Toggleable per player (default: True)
Version: 0.10.4
Date: 12-09-2025
Bugfixes:
- Filtered out walls so only radiation walls resist radiation
Version: 0.10.3
Date: 12-09-2025
Bugfixes:
- Fixed crash when trying to detect items on a belt
Version: 0.10.2
Date: 11-09-2025
Additions:
- Small tag displaying radiation values for every radiative item/fluid/etc...
Changes:
- Internal logic on how items are added to radiative lists
Version: 0.10.1
Date: 10-09-2025
Additions:
- Tips and tricks explaining radioactive biters
Bugfixes:
- Behemoth biters/spitters did not damage player
Version: 0.10.0
Date: 09-09-2025
Additions:
- Biters and their corpses emit radiation
- Behemoth biters and spiters
- Big biters and spitters
- All liquids now included in radiation calculations
- Two commands to add/remove unit radiation values
Changes:
- Fluids in entities (e.g. assembling machines) now emit radiation
Bugfixes:
- Now made command "/add_radioactive_resource {resource_name}" accessible
Version: 0.9.4
Date: 08-09-2025
Additions:
- Command to display all items classified as radioactive including radioactivity value
- Gun turrets included in radiation damage calculations
Mod Compatibility:
- Bob's Warfare now supported
Changes:
- Removed duplicate entry of all items from the factoriopedia
- Added all mods to dependency list as optional
Bugfixes:
- Removed item from PlutoniumEnergy compatibility causing crash
Version: 0.9.3
Date: 08-09-2025
Additions:
- New tips and tricks simulation for radiation walls
- Added in optional dependencies for compatible mods
Changes:
- "Advanced radiation protection" research now requires "nuclear power" research instead of "kovarex enrichment" research
Bugfixes:
- Fixed mod API calls not working properly
Version: 0.9.2
Date: 08-09-2025
Mod Compatibility:
- PlutoniumEnergy now supported
Changes:
- Reordered radiation resistant items in crafting grid
Bugfixes:
- Fixed unknown key for radiation name
Version: 0.9.1
Date: 07-09-2025
Mod Compatibility:
- Cery's Moon of Fulgora now supported
Version: 0.9.0
Date: 05-09-2025
Additions:
- Two commands to either add or remove the current character the player is playing
- Radiation resistant wall preventing 200 radiation damage
Changes:
- Locale updated
- Changed crafting time for all equipment
- Radiation Absorption: 5s -> 12s
- Radiation Absorption MK2: 5s -> 20s
- Radiation Reduction: 5s -> 12s
- Radiation Reduction MK2: 5s -> 20s
Version: 0.8.1
Date: 05-09-2025
Changes:
- Radiation damage now scales exponentially with distance instead of linear approach
- Modifications to both tips and tricks radiation intro and distance simulations
- English locale spelling changes
Bugfixes:
- Fixed tips and tricks radiation intro crash just before looping
Version: 0.8.0
Date: 04-09-2025
Additions:
- 5 tips and tricks simulations explaining everything currently implemented
- Inserters included in damage calculations
Changes:
- Advanced radiation protection uses utility science pack instead of production science pack
- Radiation suit moved to advanced radiation protection technology
- Setting protection radius min value changed from 20 -> 0
- Setting radiation radius min value changed from 2 -> 8
- Changed character to wear heavy armour when wearing the radiation suit
Version: 0.7.1
Date: 02-09-2025
Additions:
- New entity sources for potential radiation damage
- Construction and Logistic robots
- Locomotives and Cargo Wagons
- Item entities on the floor
- Nuclear reactors
- Logistic containers
Changes:
- Refactored entire code logic
Version: 0.7.0
Date: 31-08-2025
Bugfixes:
- Fixed excessive UPS useage
Version: 0.6.0
Date: 30-08-2025
Additions:
- MK2 equipment for both Reduction and Absorption pieces
- Reduction MK2: 40% radiation damage reduction
- Absorption MK2: 20 radiation damage absorbed
Changes:
- Buffed Reduction MK1 from 5% to 20%
Version: 0.5.0
Date: 29-08-2025
Additions:
- Vehicles and Spidertron types now included in radiation damage calculations.
Version: 0.4.1
Date: 28-08-2025
Bugfixes:
- Player now take damage when in map view
Version: 0.4.0
Date: 28-08-2025
Additions:
- Added radiation suit with 250 base damage resistant + 95% resistant to radiation damage
- Includes medium sized equipment grid
- Icon generated by GenAI then modified (I'm no artist)
Changes:
- Locale English changes
Bugfixes:
- Fixed crash occuring when in map view
Bugs:
- Player does not take damage when in map view
Version: 0.3.0
Date: 28-08-2025
Additions:
- All buildings with type "assembling machine" now included in radiation damage calculations. This includes:
- All Assembly Machines (mk1 to mk3)
- Centrifuge
- Oil Refinery
- Chemical Plant
- All Furnaces and Rocket Silo also included in calculations.
Version: 0.2.0
Date: 27-08-2025
Additions:
- Added world centre radiation protection to prevent instant death on respawn
- Protection radius configurable in mod settings (20 - 125 | default: 50)
- Both containers and player corpses with radiated items are now included in damage calculations
Changes:
- Changed default radiation distance from 4 to 12
- Radiation is now its own damage type
- Small code refactor to make adding future damage functions easier to implement
Version: 0.1.0
Date: 26-08-2025
Additions:
- Initial mod creation