It was mostly just a streamlining in certain behaviors, nothing terribly different per-se:
The rocket silo is needed because of the inventories, but there's no reason to fire a rocket. You can call the string validator directly from the on_tick function, or disregard it entirely and embed it in on_tick. (I believe the validator building can be made inoperable too, which would prevent the player from clicking launch, but also prevents them from directly inserting letters).
Thanks for responding.
p.s. I wanted to see how you did it, so I grabbed the latest version before posting. If someone's validator was destroyed by an enemy the mod would immediately error the game :P (no validation in on_tick, and no removal of the offending entity).
Neat mod btw. I might play a more vanilla game with it, cause I have a feeling I'd need a more complicated circuit than I currently have. (taking away the rocket launch means the string can instantly validate... and some other things like miniloaders and trash cans).
I'm going to check out your old cave mod, I like caves. I have some of my own mods, too.