Story Missions - [Scenario Pack]


New campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of the unknown planet where crash-landed years ago. How to play? Just install and then click on NEW GAME button. You will see missions in the menu. For more info, check the mod portal. Locales: EN,CZ,SK,RU,DE,PL,KO,FR,ES,CN

Scenarios
a month ago
1.1 - 2.0
25.1K

b Mission 7 crashes after powering Sanctuary

a month ago
(updated a month ago)

Factorio 1.1.110

The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
    [C]: in function '__newindex'
    ~/.factorio/temp/currently-playing/control.lua:1693: in function 'action'
    __core__/lualib/story.lua:99: in function 'story_update'
    ~/.factorio/temp/currently-playing/control.lua:2920: in function </home/alex/.factorio/temp/currently-playing/control.lua:2917>

This occurs whether I load fuel into Sanctuary's boilers, or connect it to the Lakeshore base's power grid

Just something to add to the 2.0 fixes!

a month ago

Hi, do you use any other mod?

a month ago

Nope, just base and this, and it's 1.1, so no space age either. I'll try again with the 2.0 release, see if that helps

a month ago
(updated a month ago)

I see where is the issue. In Sanctuary some buildings were destryoed erlier before script can run up.... hmmm. Probably my mistake. Mostly I am doing safety messures like the key buildings are undestructible for the script.

a month ago

Strange. It was indestructible. Can you send me the save file?

a month ago

Unfortunately not, as even .tar.xz goes over the data limit for discord

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