Hi,
ok, get to story-mission.zip -> open for example folder level-02 inside the zip -> find control.lua and open in notepad -> delete all technology list
local technology_list = game.forces.player.technologies
technology_list["night-vision-equipment"].enabled = true
technology_list["personal-laser-defense-equipment"].enabled = true
technology_list["exoskeleton-equipment"].enabled = true
technology_list["solar-panel-equipment"].enabled = true
etc...
Also delete
game.forces.player.disable_all_prototypes()
Then save the file.
If still doesn't work, uncomment this section (delete double --) --game.forces.player.reset()
It should look like this in file:
game.forces.player.reset()
Have a nice day and I'm glad you enjoyed the mod :-D
I'm also working on another 5 missions. I hope I ll release them in january
Hello, I tried to make the changes you described above, with the file control.lua.
You wrote about removing technologies...
Unfortunately, it just removes all technologies from the mission...
The only thing that helped was this:
uncommented: game.forces.player.reset()
I did the same thing as you wrote...
Now all the technologies are available in the mission to study.
All I needed was the ability to explore technologies from mods.
Proof that everything works, here: screenshot.
Very grateful for the help in unlocking technology!
Thank you!