Squeak Through


Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!

3 years ago
0.13 - 1.1
424K

b Built-in-Beacons compatibility

4 years ago
(updated 4 years ago)

Hi!

When I activate the Built-in-Beacons mod, I get this error:


Error ModManager.cpp:1440: Error while running setup for entity prototype "generat-ter" (mining-drill): next_upgrade target (beaconed-pumpjack) must have the same bounding box.
Initial atlas bitmap size is 16384
Created atlas bitmap 2048x576 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
Parallel Sprite Loader initialized (threads: 3)
Sprites loaded
Generated mipmaps (5) for atlas [0] of size 2048x576
Custom mipmaps uploaded.
Custom inputs active: 89
Factorio initialised
Mods to disable:Falha ao carregar mods: Error while running setup for entity prototype "generat-ter" (mining-drill): next_upgrade target (beaconed-pumpjack) must have the same bounding box.

Mods para serem desativados:
• geothermalgen
• Squeak Through


The build-in-beacon author sayed that the problem isn't in his mod (https://mods.factorio.com/mod/Built-in-Beacons/discussion/5e599fc906acef000bd3b40b).
Can you check if this error is generated by Squeak Through, please?

Thanks

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