Adds an option to the original mod to disable the switching between weapons if each weapon configuration requires its own recipe. So there is a spidertron version for each weapon but no more than one weapon type per spidertron.
Mods introducing new content into the game.
Version: 1.2.9 Date: 21 Jan 2022 Changes: - Simplified changes applied to collision masks to hopefully reduce chances of compatibility issues
Version: 1.2.8 Date: 5 November 2021 Bugfixes: - Fixed trains being unselectable
Version: 1.2.7 Date: 26 October 2021 Features: - Added optional setting to add items and recipes for each spidertron+weapon combination Changes: - Cannon shell range overrides now only apply to vanilla shells
Version: 1.2.6 Date: 14 October 2021 Features: - Added switching support for spiderling from Spidertron Patrols Bugfixes: - Fixed spidertrons being unable to walk on shallow water
Version: 1.2.5 Date: 30 September 2021 Bugfixes: - Fixed player being unable to walk on railway tracks
Version: 1.2.4 Date: 29 September 2021 Features: - Added MK2 and MK3 cannons with increased range when playing with Spidertron Extended - Plays sound when switching weapons Bugfixes: - Fixed cannon shells sometimes colliding with spidertron legs - Fixed rare crash when mining a spidertron that was not directly placed by the player or was placed before adding this mod
Version: 1.2.3 Date: 1 April 2021 Features: - Spidertron name, walking state, and modded spidertron fuel (e.g. Krastorio2) are now saved when switching weapons Changes: - Spidertron item is now called "Spidertron" instead of "Rocket Launcher Spidertron"
Version: 1.2.2 Date: 7 January 2021 Features: - Waypoints, gun selection and body direction are now saved when switching weapons Compatibility: - Fixed occasional crash when playing with Spidertron Enhancements
Version: 1.2.1 Date: 12 December 2020 Bugfixes: - Fixed crash when switching spidertron whilst a nearby entity contains a remote pointing to it
Version: 1.2.0 Date: 7 December 2020 Features: - Updated to Factorio 1.1 - Spidertrons now keep their target and following entities, logistic request slots, and logistic settings when switched Changes: - Remote interface value `previous_spidertron_unit_number` :: int changed to `old_spidertron` :: LuaEntity Bugfixes: - Fixed alternate weapon switcher key being invalid
Version: 1.1.4 Date: 25 September 2020 Changes: - Spidertron and weapon variations no longer show up in filter selections and logistic requests
Version: 1.1.3 Date: 23 September 2020 Features: - Spidertron GUI now stays open after switching weapons - Added remote interface `on_spidertron_switched`
Version: 1.1.2 Date: 23 September 2020 Features: - Support for Spidertron Extended: MK2 and MK3 can now have their weapons switched, and all their weapons have increased range Changes: - Trunk, ammo and equipment grid are now kept perfectly when a spidertron is switched - In particular, burner equipment grid items no longer lose their fuel, filtered slots are not lost and items such as spidertron remotes and modular armor do not lose their associated data Bugfixes: - Fixed crash when the player has no character (e.g. editor/sandbox)
Version: 1.1.1 Date: 27 August 2020 Changes: - New thumbnail - Autopilot destination (from a remote) is now kept during weapon switching Bugfixes: - Fixed that remote in hand would be disconnected after weapon switch
Version: 1.1.0 Date: 25 August 2020 Features: - Ammo from inactive weapon slots are now added to the player's inventory or spilled on the ground when a spidertron is picked up - Remotes in players' inventories or in a 30-tile radius around a player are kept connected to a spidertron when its weapon is switched - Added spidertron description Bugfixes: - Fixed crash when trying to switch weapons on other mods' spidertrons
Version: 1.0.0 Date: 22 August 2020 Features: - Spidertron can be rotated through 5 different weapon loadouts