Spidertron Engineer


Build your factory as a Spidertron from the start! Instead of unlocking better weapons and armor, unlock upgrades to yourself.

Content
1 year, 5 months ago
1.0 - 1.1
3.52K
Transportation Combat

b Conflict Krastorio 2

3 years ago

Submachine-guns are a part of the recipe for military research data. I think K2 should have removed it automatically but it did not. Log: https://pastebin.com/MJC1feuK

3 years ago

Also this disables the grappling hook mod. A setting to enable/disable or blacklist/whitelist what is banned might be nice.

3 years ago

What is SubmachineGunFix? Is that yours?
Are you saying that submachine guns are being removed when they shouldn't be? They way it works is by removing weapons and armor unless they are used by something else, in which case they stay. Seeing as submachine guns have a use, I'd expect them to stay craftable.

3 years ago
(updated 3 years ago)

SubmachineGunFix was my small attempt to do something. It didn't work. I see that your mod shouldn't remove the submachine-gun recipe, because it is an ingredient, but for some reason it did. It also removed the recipe for the Grappling gun mod. That isn't an ingredient for anything so that would be expected.

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