Spidertron squad control [0.5.0 BETA RELEASE]


adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases

Utilities
3 years ago
1.0 - 1.1
7.47K

b Crash when loading into world where the player is in a spidertron

4 years ago

To reproduce:

  • Create a vanilla world and save whilst in a spidertron
  • Load this mod
  • Load that save and exit the spidertron

Crash:

  20.589 Error MainLoop.cpp:1207: Exception at tick 19178433: The mod Spidertron squad control (0.3.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Spider_Control::on_player_driving_changed_state (ID 26)
__Spider_Control__/control.lua:197: attempt to index field '?' (a nil value)
stack traceback:
    __Spider_Control__/control.lua:197: in function 'squad_leader_state'
    __Spider_Control__/control.lua:202: in function <__Spider_Control__/control.lua:201>
4 years ago

thanks, fixed (I think) for next release (haven't tried it on mp with players offline)

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